<model
id="fighterChassis"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\shassis01.sam">
<action
name="DEATH1"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS1_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterChassis"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\shassis01.sam">
<action
name="DEATH1"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS1_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterChassis"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\shassis01.sam">
<action
name="DEATH1"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS1_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
</model>
<model
id="bigfootChassis"
shadow="1"
windwavy="0"
file="data\models\vehicles\bigfoot\shassis01.sam">
<action
name="DEATH1"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="w"
effect_id="ET_PS_VEH_EXP_SHASSIS1_BIG"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterWheel01l"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\fighter\wheel01l.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterWheel01r"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\fighter\wheel01r.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterWheel02l"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\fighter\wheel02l.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterWheel02r"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\fighter\wheel02r.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="bigfootWheel01l"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\bigfoot\wheel01l.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="bigfootWheel01r"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\bigfoot\wheel01r.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="bigfootWheel02l"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\bigfoot\wheel02l.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="bigfootWheel02r"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\bigfoot\wheel02r.sam">
<action
name="DEATH1"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="DEATH2"
skin="8">
<lp
id="8"
effect_id="ET_PS_VEH_EXP_WHEEL1_MED"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="fighterSusp01l"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\suspension01l.sam">
</model>
<model
id="fighterSusp01r"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\suspension01r.sam">
</model>
<model
id="fighterSusp02l"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\suspension02l.sam">
</model>
<model
id="fighterSusp02r"
shadow="1"
windwavy="0"
file="data\models\vehicles\fighter\suspension02r.sam">
</model>
<model
id="bigfootSusp01l"
shadow="1"
windwavy="0"
file="data\models\vehicles\bigfoot\suspension01l.sam">
</model>
<model
id="bigfootSusp01r"
shadow="1"
windwavy="0"
file="data\models\vehicles\bigfoot\suspension01r.sam">
</model>
<model
id="bigfootSusp02l"
shadow="1"
windwavy="0"
file="data\models\vehicles\bigfoot\suspension02l.sam">
</model>
<model
id="bigfootSusp02r"
shadow="1"
windwavy="0"
file="data\models\vehicles\bigfoot\suspension02r.sam">
</model>
<model
id="fighterCab01"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\fighter\cab01.sam">
<action
name="STAND1">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="MOVE1">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="MOVE2">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="RESERVED2">
<lp
id="LP_LIGHT01"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_LIGHT02"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_LIGHT03"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_PROJECTOR"
effect_id="ET_PS_PROJECTOR_FIGHTER_CAB01"
restartOnAnimationChange="0" />
</action>
</model>
<model
id="bigfootCab01"
shadow="1"
shadowVolume="1"
windwavy="0"
file="data\models\vehicles\bigfoot\cab01.sam">
<action
name="STAND1">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="MOVE1">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_POW_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="MOVE2">
<lp
id="LP_EXH01"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH02"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH03"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH04"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH05"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
<lp
id="LP_EXH06"
effect_id="ET_PS_EXHAUST_SMOKE1"
restartOnAnimationChange="0"
ImmediateRemove="0" />
</action>
<action
name="RESERVED2">
<lp
id="LP_LIGHT01"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_LIGHT02"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_LIGHT03"
effect_id="ET_PS_HLIGHT"
restartOnAnimationChange="0" />
<lp
id="LP_PROJECTOR"
effect_id="ET_PS_PROJECTOR_FIGHTER_CAB01"
restartOnAnimationChange="0" />
</action>
</model>
<model
id="bigfootCargo01"
shadow="0"
shadowVolume="0"
windwavy="0"
file="data\models\ammo\shell01.sam" />
<Item
id="fighterChassis"
file="data\models\AnimModels.xml" />
<Item
id="bigfootChassis"
file="data\models\AnimModels.xml" />
<Item
id="bigfootWheel01l"
file="data\models\AnimModels.xml" />
<Item
id="bigfootWheel01r"
file="data\models\AnimModels.xml" />
<Item
id="bigfootWheel02l"
file="data\models\AnimModels.xml" />
<Item
id="bigfootWheel02r"
file="data\models\AnimModels.xml" />
<Item
id="bigfootSusp01l"
file="data\models\AnimModels.xml" />
<Item
id="bigfootSusp01r"
file="data\models\AnimModels.xml" />
<Item
id="bigfootSusp02l"
file="data\models\AnimModels.xml" />
<Item
id="bigfootSusp02r"
file="data\models\AnimModels.xml" />
<Item
id="bigfootCab01"
file="data\models\AnimModels.xml" />
<Item
id="bigfootCab02"
file="data\models\AnimModels.xml" />
<Item
id="bigfootCab03"
file="data\models\AnimModels.xml" />
<Item
id="bigfootCargo01"
file="data\models\AnimModels.xml" />
<Type Name="VEHICLE_PART">
<Type Name="CHASSIS" geomsize="5 5">
<Type Name="ROBOT1_CHASSIS" />
<Type Name="ROBOT2_CHASSIS" />
<Type Name="ROBOT3_CHASSIS" />
<Type Name="ROBOT4_CHASSIS" />
<Type Name="SML1_CHASSIS" />
<Type Name="SML2_CHASSIS" />
<Type Name="SML3_CHASSIS" />
<Type Name="SML4_CHASSIS" />
<Type Name="HUNTER_CHASSIS" />
<Type Name="CRUISER_CHASSIS" />
<Type Name="FIGHTER_CHASSIS" />
<Type Name="DOZER_CHASSIS" />
<Type Name="ROBOSCOUT_CHASSIS" />
<Type Name="SCOUT_CHASSIS" />
<Type Name="BUG_CHASSIS" />
<Type Name="MOLOKOVOZ_CHASSIS" />
<Type Name="BELAZ_CHASSIS" />
<Type Name="URAL_CHASSIS" />
<Type Name="MIROTVOREC_CHASSIS" />
<Type Name="MIROTVOREC_TRAILER_CHASSIS" />
<Type Name="MOLOKOVOZ_TRAILER_CHASSIS" />
<Type Name="TANK_CHASSIS" />
<Type Name="SCOUT_CHASSIS_MUL" />
<Type Name="FIGHTER_CHASSIS_MUL" />
<Type Name="HUNTER_CHASSIS_MUL" />
<Type Name="CRUISER_CHASSIS_MUL" />
<Type Name="BUG_CHASSIS_MUL" />
<Type Name="MOLOKOVOZ_CHASSIS_MUL" />
<Type Name="URAL_CHASSIS_MUL" />
<Type Name="BELAZ_CHASSIS_MUL" />
<Type Name="MIROTVOREC_CHASSIS_MUL" />
</Type>
<Type Name="CABIN" geomsize="5 5">
<Type Name="ROBOT1_CABIN" />
<Type Name="ROBOT2_CABIN" />
<Type Name="ROBOT3_CABIN" />
<Type Name="ROBOT4_CABIN" />
<Type Name="SML1_CABIN" />
<Type Name="SML2_CABIN" />
<Type Name="SML3_CABIN" />
<Type Name="SML4_CABIN" />
<Type Name="HUNTER_CABIN" />
<Type Name="CRUISER_CABIN" />
<Type Name="BUG_CABIN" />
<Type Name="URAL_CABIN" />
<Type Name="BELAZ_CABIN" />
<Type Name="MOLOKOVOZ_CABIN" />
<Type Name="DOZER_CABIN" />
<Type Name="ROBOSCOUT_CABIN" />
<Type Name="SCOUT_CABIN" />
<Type Name="FIGHTER_CABIN" />
<Type Name="MIROTVOREC_CABIN" />
<Type Name="MIROTVOREC_TRAILER_CABIN" />
<Type Name="TANK_CABIN" />
<Type Name="SCOUT_CABIN_MUL" />
<Type Name="FIGHTER_CABIN_MUL" />
<Type Name="HUNTER_CABIN_MUL" />
<Type Name="CRUISER_CABIN_MUL" />
<Type Name="BUG_CABIN_MUL" />
<Type Name="MOLOKOVOZ_CABIN_MUL" />
<Type Name="URAL_CABIN_MUL" />
<Type Name="BELAZ_CABIN_MUL" />
<Type Name="MIROTVOREC_CABIN_MUL" />
</Type>
<Type Name="BASKET" geomsize="5 5">
<Type Name="BELAZ_BASKET" />
<Type Name="MOLOKOVOZ_BASKET" />
<Type Name="BUG_BASKET" />
<Type Name="URAL_BASKET" />
<Type Name="MOLOKOVOZ_TRAILER_BASKET" />
<Type Name="MIROTVOTEC_BASKET" />
<Type Name="FAKE_BASKET" />
<Type Name="FAKE_BIGBASKET" />
<Type Name="BUG_BASKET_MUL" />
<Type Name="MOLOKOVOZ_BASKET_MUL" />
<Type Name="URAL_BASKET_MUL" />
<Type Name="BELAZ_BASKET_MUL" />
<Type Name="MIROTVOTEC_BASKET_MUL" />
</Type>
<Type Name="STATIC_AUTO_GUN_DOT" />
</Type>
<Type Name="VEHICLE_PART">
<Type Name="CHASSIS" geomsize="5 5">
<Type Name="BIGFOOT_CHASSIS" />
<Type Name="ROBOT1_CHASSIS" />
<Type Name="ROBOT2_CHASSIS" />
<Type Name="ROBOT3_CHASSIS" />
<Type Name="ROBOT4_CHASSIS" />
<Type Name="SML1_CHASSIS" />
<Type Name="SML2_CHASSIS" />
<Type Name="SML3_CHASSIS" />
<Type Name="SML4_CHASSIS" />
<Type Name="HUNTER_CHASSIS" />
<Type Name="CRUISER_CHASSIS" />
<Type Name="FIGHTER_CHASSIS" />
<Type Name="DOZER_CHASSIS" />
<Type Name="ROBOSCOUT_CHASSIS" />
<Type Name="SCOUT_CHASSIS" />
<Type Name="BUG_CHASSIS" />
<Type Name="MOLOKOVOZ_CHASSIS" />
<Type Name="BELAZ_CHASSIS" />
<Type Name="URAL_CHASSIS" />
<Type Name="MIROTVOREC_CHASSIS" />
<Type Name="MIROTVOREC_TRAILER_CHASSIS" />
<Type Name="MOLOKOVOZ_TRAILER_CHASSIS" />
<Type Name="TANK_CHASSIS" />
<Type Name="SCOUT_CHASSIS_MUL" />
<Type Name="FIGHTER_CHASSIS_MUL" />
<Type Name="HUNTER_CHASSIS_MUL" />
<Type Name="CRUISER_CHASSIS_MUL" />
<Type Name="BUG_CHASSIS_MUL" />
<Type Name="MOLOKOVOZ_CHASSIS_MUL" />
<Type Name="URAL_CHASSIS_MUL" />
<Type Name="BELAZ_CHASSIS_MUL" />
<Type Name="MIROTVOREC_CHASSIS_MUL" />
</Type>
<Type Name="CABIN" geomsize="5 5">
<Type Name="BIGFOOT_CABIN" />
<Type Name="ROBOT1_CABIN" />
<Type Name="ROBOT2_CABIN" />
<Type Name="ROBOT3_CABIN" />
<Type Name="ROBOT4_CABIN" />
<Type Name="SML1_CABIN" />
<Type Name="SML2_CABIN" />
<Type Name="SML3_CABIN" />
<Type Name="SML4_CABIN" />
<Type Name="HUNTER_CABIN" />
<Type Name="CRUISER_CABIN" />
<Type Name="BUG_CABIN" />
<Type Name="URAL_CABIN" />
<Type Name="BELAZ_CABIN" />
<Type Name="MOLOKOVOZ_CABIN" />
<Type Name="DOZER_CABIN" />
<Type Name="ROBOSCOUT_CABIN" />
<Type Name="SCOUT_CABIN" />
<Type Name="FIGHTER_CABIN" />
<Type Name="MIROTVOREC_CABIN" />
<Type Name="MIROTVOREC_TRAILER_CABIN" />
<Type Name="TANK_CABIN" />
<Type Name="SCOUT_CABIN_MUL" />
<Type Name="FIGHTER_CABIN_MUL" />
<Type Name="HUNTER_CABIN_MUL" />
<Type Name="CRUISER_CABIN_MUL" />
<Type Name="BUG_CABIN_MUL" />
<Type Name="MOLOKOVOZ_CABIN_MUL" />
<Type Name="URAL_CABIN_MUL" />
<Type Name="BELAZ_CABIN_MUL" />
<Type Name="MIROTVOREC_CABIN_MUL" />
</Type>
<Type Name="BASKET" geomsize="5 5">
<Type Name="BIGFOOT_BASKET" />
<Type Name="BELAZ_BASKET" />
<Type Name="MOLOKOVOZ_BASKET" />
<Type Name="BUG_BASKET" />
<Type Name="URAL_BASKET" />
<Type Name="MOLOKOVOZ_TRAILER_BASKET" />
<Type Name="MIROTVOTEC_BASKET" />
<Type Name="FAKE_BASKET" />
<Type Name="FAKE_BIGBASKET" />
<Type Name="BUG_BASKET_MUL" />
<Type Name="MOLOKOVOZ_BASKET_MUL" />
<Type Name="URAL_BASKET_MUL" />
<Type Name="BELAZ_BASKET_MUL" />
<Type Name="MIROTVOTEC_BASKET_MUL" />
</Type>
<Type Name="STATIC_AUTO_GUN_DOT" />
</Type>
<Prototype
Class = "Chassis"
Name = "fighterChassis"
ModelFile = "fighterChassis"
ResourceType = "FIGHTER_CHASSIS"
NodeScale = "1 1 1"
Mass = "130.0"
MaxHealth = "550"
MaxFuel = "40.0"
Price = "4000"
RepairCoef = "2.5"
BrakingSound ="ET_S_BRAKE01"
PneumoSound ="ET_S_PNEUMO_BRAKE01"
GearShiftSound ="ET_S_GEAR_SHIFT01"
LoadPoints = "LP_CAB01" >
<GroupsHealth
Main = "10000"
/>
</Prototype>
<Prototype
Class = "Chassis"
Name = "bigfootChassis"
ModelFile = "bigfootChassis"
ResourceType = "BIGFOOT_CHASSIS"
NodeScale = "1 1 1"
Mass = "130.0"
MaxHealth = "550"
MaxFuel = "40.0"
Price = "4000"
RepairCoef = "2.5"
BrakingSound ="ET_S_BRAKE01"
PneumoSound ="ET_S_PNEUMO_BRAKE01"
GearShiftSound ="ET_S_GEAR_SHIFT01"
LoadPoints = "LP_CAB01" >
<GroupsHealth
Main = "10000"
/>
</Prototype>
<Prototype
Class = "Cabin"
Name = "fighterCab01"
ModelFile = "fighterCab01"
ResourceType = "FIGHTER_CABIN"
NodeScale = "1 1 1"
Durability = "150"
DurCoeffsForDamageTypes = "30 20 20"
VisibleInEncyclopedia = "false"
Mass = "3.0"
RepairCoef = "1.5"
MaxPower = "100"
EngineHighSound = "ET_S_ENGINE_FIGHTER_1_HIGH"
MaxTorque = "100"
Price = "6500"
BlowEffect = "ET_PS_VEH_PART_BLOW_SMALL_CAB"
MaxSpeed = "120.0"
FuelConsumption = "0.06"
LP_Scales = "LP_THORN1 0.90528, LP_THORN2 0.90528, LP_THORN4 0.9483, LP_THORN5 0.9483, LP_THORN3 1.2149, LP_THORN6 1.025, LP_THORN7 0.90528, LP_THORN8 0.90528, LP_THORN10 0.9483, LP_THORN11 0.9483, LP_THORN9 1.2149, LP_THORN12 1.025, LP_THORN13 0.90528, LP_THORN14 0.90528, LP_THORN16 0.9483, LP_THORN17 0.9483, LP_THORN15 1.2149, LP_THORN18 1.025"
LoadPoints = "LP_SML01" >
<GadgetDescription>
<Slot
ResourceType = "GADGET_COMMON"
MaxAmount = "1" />
</GadgetDescription>
<GroupsHealth
Main = "5"
/>
</Prototype>
<Prototype
Class = "Cabin"
Name = "bigfootCab01"
ModelFile = "bigfootCab01"
ResourceType = "BIGFOOT_CABIN"
NodeScale = "1 1 1"
Durability = "150"
DurCoeffsForDamageTypes = "30 20 20"
VisibleInEncyclopedia = "false"
Mass = "3.0"
RepairCoef = "1.5"
MaxPower = "100"
EngineHighSound = "ET_S_ENGINE_FIGHTER_1_HIGH"
MaxTorque = "100"
Price = "6500"
BlowEffect = "ET_PS_VEH_PART_BLOW_SMALL_CAB"
MaxSpeed = "120.0"
FuelConsumption = "0.06"
LP_Scales = "LP_THORN1 0.90528, LP_THORN2 0.90528, LP_THORN4 0.9483, LP_THORN5 0.9483, LP_THORN3 1.2149, LP_THORN6 1.025, LP_THORN7 0.90528, LP_THORN8 0.90528, LP_THORN10 0.9483, LP_THORN11 0.9483, LP_THORN9 1.2149, LP_THORN12 1.025, LP_THORN13 0.90528, LP_THORN14 0.90528, LP_THORN16 0.9483, LP_THORN17 0.9483, LP_THORN15 1.2149, LP_THORN18 1.025"
LoadPoints = "LP_SML01" >
<GadgetDescription>
<Slot
ResourceType = "GADGET_COMMON"
MaxAmount = "1" />
</GadgetDescription>
<GroupsHealth
Main = "5"
/>
</Prototype>
<Prototype
Class = "Basket"
Name = "bugCargo02"
ModelFile = "bugCargo02"
ResourceType = "BUG_BASKET"
Durability = "60"
DurCoeffsForDamageTypes = "11 12 12"
NodeScale = "1 1 1"
BlowEffect = "ET_PS_VEH_PART_BLOW_SMALL_CAB"
Price = "1000"
RepairCoef = "0.5"
Mass = "1.0"
LP_Scales = "LP_THORN1 0.78655, LP_THORN4 0.78655, LP_THORN2 0.71266, LP_THORN3 0.71266, LP_THORN5 0.78655, LP_THORN8 0.78655, LP_THORN6 0.71266, LP_THORN7 0.71266, LP_THORN9 0.78655, LP_THORN12 0.78655, LP_THORN10 0.71266, LP_THORN11 0.71266"
LoadPoints = "NO_LP" >
<RepositoryDescription
RepositorySize = "4 6">
<Slot
Name = "BASKET_SPECIAL_WEAPON"
Pos = "10 10"
/>
</RepositoryDescription>
<GroupsHealth
Main = "0"
/>
</Prototype>
<Prototype
Class = "Basket"
Name = "bigfootCargo01"
ModelFile = "bigfootCargo01"
ResourceType = "BIGFOOT_BASKET"
Durability = "60"
DurCoeffsForDamageTypes = "11 12 12"
NodeScale = "1 1 1"
BlowEffect = "ET_PS_VEH_PART_BLOW_SMALL_CAB"
Price = "1000"
RepairCoef = "0.5"
Mass = "1.0"
LP_Scales = "LP_THORN1 0.78655, LP_THORN4 0.78655, LP_THORN2 0.71266, LP_THORN3 0.71266, LP_THORN5 0.78655, LP_THORN8 0.78655, LP_THORN6 0.71266, LP_THORN7 0.71266, LP_THORN9 0.78655, LP_THORN12 0.78655, LP_THORN10 0.71266, LP_THORN11 0.71266"
LoadPoints = "NO_LP" >
<RepositoryDescription
RepositorySize = "4 4">
<Slot
Name = "BASKET_SPECIAL_WEAPON"
Pos = "10 10"
/>
</RepositoryDescription>
<GroupsHealth
Main = "0"
/>
</Prototype>
<Prototype
Class = "Wheel"
Name = "fighterWheel01l"
ModelFile = "fighterWheel01l"
NodeScale = "1 1 1"
Mass = "9"
SuspensionModelFile = "fighterSusp01l"
SuspensionCFM = "0.002"
SuspensionERP = "0.25"
SuspensionRange = "0.25"
mU = "1.0"
EffectType = "SMALLWHEEL" />
<Prototype
Class = "Wheel"
Name = "bigfootWheel01l"
ModelFile = "bigfootWheel01l"
NodeScale = "1 1 1"
Mass = "9"
SuspensionModelFile = "bigfootSusp01l"
SuspensionCFM = "0.002"
SuspensionERP = "0.25"
SuspensionRange = "0.25"
mU = "1.0"
EffectType = "SMALLWHEEL" />
<Prototype
Class = "Vehicle"
Name = "Fighter"
ResourceType = "VEHICLE"
DiffRatio = "15.0"
MaxEngineRpm = "8500"
LowGearShiftLimit = "1500"
HighGearShiftLimit = "2000"
AdditionalWheelsHover = "0.1"
SteeringSpeed = "0.5"
MinNotIdleRpm = "500"
IdleEngineSoundSpeed = "0.5"
EngineRpmForNormalSound = "3000"
SteeringN = "3.0"
SteeringTime = "3.0"
HornSound = "ET_S_HORN03"
DriftCoeff = "0.01"
DecisionMatrix = "vehiclemain.lua"
LookRadius = "250.0"
IntersectionRadius = "5.0"
TakingRadius = "30.0"
CameraHeight = "4"
CameraMaxDist = "16"
HitForce = "50"
MassSize = "4 3 7.5"
MassTranslation = "0 -1.2 -0.2"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"
ForMultiplayer="true"
WheelSpringCoeffSmall = "4000.0"
WheelSpringCoeffBig = "7000.0"
WheelUpDampingCoeff = "100.0f"
WheelDownDampingCoeff = "600.0f"
WheelSuspensionRange = "0.5"
WheelCriticalSuspensionDelta = "0.25"
AllowedRoles = "roleCheater roleBarrier"
GadgetWeaponForDrop = "cooling_system_guns"
GadgetVehicleForDrop = "additional_stability"
Abstract = "true" >
<MainPartDescription id = "CHASSIS" partResourceType = "FIGHTER_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "FIGHTER_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_SMALL_GUN" partResourceType = "SMALL_GUN" lpName = "LP_SML01" />
<PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="FAKE_BIGBASKET" lpName = "LP_CAB01" >
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
</PartDescription>
</MainPartDescription>
<Parts>
<Part id = "CHASSIS" Prototype = "fighterChassis" />
</Parts>
<Wheels>
<Wheel Prototype = "fighterWheel01l" steering = "correct" />
<Wheel Prototype = "fighterWheel01r" steering = "correct" />
<Wheel Prototype = "fighterWheel02l" />
<Wheel Prototype = "fighterWheel02r" />
</Wheels>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Bigfoot"
ResourceType = "VEHICLE"
DiffRatio = "15.0"
MaxEngineRpm = "8500"
LowGearShiftLimit = "1500"
HighGearShiftLimit = "2000"
AdditionalWheelsHover = "0.1"
SteeringSpeed = "0.5"
MinNotIdleRpm = "500"
IdleEngineSoundSpeed = "0.5"
EngineRpmForNormalSound = "3000"
SteeringN = "3.0"
SteeringTime = "3.0"
HornSound = "ET_S_HORN03"
DriftCoeff = "0.01"
DecisionMatrix = "vehiclemain.lua"
LookRadius = "250.0"
IntersectionRadius = "5.0"
TakingRadius = "30.0"
CameraHeight = "4"
CameraMaxDist = "16"
HitForce = "50"
MassSize = "4 3 7.5"
MassTranslation = "0 -1.2 -0.2"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"
ForMultiplayer="true"
WheelSpringCoeffSmall = "4000.0"
WheelSpringCoeffBig = "7000.0"
WheelUpDampingCoeff = "100.0f"
WheelDownDampingCoeff = "600.0f"
WheelSuspensionRange = "0.5"
WheelCriticalSuspensionDelta = "0.25"
AllowedRoles = "roleCheater roleBarrier"
GadgetWeaponForDrop = "cooling_system_guns"
GadgetVehicleForDrop = "additional_stability"
Abstract = "true" >
<MainPartDescription id = "CHASSIS" partResourceType = "BIGFOOT_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "BIGFOOT_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_SMALL_GUN" partResourceType = "SMALL_GUN" lpName = "LP_SML01" />
<PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="BIGFOOT_BASKET" lpName = "LP_CAB01" >
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
</PartDescription>
</MainPartDescription>
<Parts>
<Part id = "CHASSIS" Prototype = "bigfootChassis" />
</Parts>
<Wheels>
<Wheel Prototype = "bigfootWheel01l" steering = "correct" />
<Wheel Prototype = "bigfootWheel01r" steering = "correct" />
<Wheel Prototype = "bigfootWheel02l" />
<Wheel Prototype = "bigfootWheel02r" />
</Wheels>
</Prototype>
<Item id="bigfoot_cab01" file="data\if\ico\InventoryDlg\bigfoot\bigfoot_cab01.dds" file1=""/>
<Item id="bigfoot_cab01" file="data\if\ico\InventoryDlg\bigfoot\bigfoot_cab01.dds" file1=""/>
<Item id="bigfoot_cab01" file="data\if\ico\InventoryDlg\bigfoot\bigfoot_cab01.dds" file1=""/>
<Item id="bigfoot_cargo01" file="data\if\ico\InventoryDlg\bigfoot\bigfoot_cargo01.dds" file1=""/>
<Prototype
Class = "Vehicle"
Name = "Fighter01"
ParentPrototype = "Fighter"
VisibleInEncyclopedia = "false">
<Parts>
<Part id = "CABIN" Prototype = "fighterCab01" />
<Part id = "CABIN_SMALL_GUN" Prototype = "specter01" />
<Part id = "BASKET" Prototype = "fighterCargo01" />
</Parts>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Fighter02"
VisibleInEncyclopedia = "false"
ParentPrototype = "Fighter">
<Parts>
<Part id = "CABIN" Prototype = "fighterCab02" />
<Part id = "CABIN_SMALL_GUN" Prototype = "kord01" />
<Part id = "CABIN_BIG_GUN_2" Prototype = "rapier01" />
<Part id = "BASKET" Prototype = "fighterCargo01" />
</Parts>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Fighter03"
VisibleInEncyclopedia = "false"
ParentPrototype = "Fighter">
<Parts>
<Part id = "CABIN" Prototype = "fighterCab03" />
<Part id = "CABIN_SMALL_GUN" Prototype = "hornet01" />
<Part id = "CABIN_BIG_GUN_2" Prototype = "vulcan01" />
<Part id = "BASKET" Prototype = "fighterCargo01" />
</Parts>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Bigfoot01"
ParentPrototype = "Bigfoot"
VisibleInEncyclopedia = "false">
<Parts>
<Part id = "CABIN" Prototype = "bigfootCab01" />
<Part id = "CABIN_SMALL_GUN" Prototype = "specter01" />
<Part id = "BASKET" Prototype = "bigfootCargo01" />
</Parts>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Bigfoot02"
VisibleInEncyclopedia = "false"
ParentPrototype = Bigfoot">
<Parts>
<Part id = "CABIN" Prototype = "bigfootCab02" />
<Part id = "CABIN_SMALL_GUN" Prototype = "kord01" />
<Part id = "CABIN_BIG_GUN_2" Prototype = "rapier01" />
<Part id = "BASKET" Prototype = "bigfootCargo01" />
</Parts>
</Prototype>
<Prototype
Class = "Vehicle"
Name = "Bigfoot03"
VisibleInEncyclopedia = "true"
ParentPrototype = "Bigfoot">
<Parts>
<Part id = "CABIN" Prototype = "bigfootCab03" />
<Part id = "CABIN_SMALL_GUN" Prototype = "hornet01" />
<Part id = "CABIN_BIG_GUN_2" Prototype = "vulcan01" />
<Part id = "BASKET" Prototype = "bigfootCargo01" />
</Parts>
</Prototype>
<Item
id="fighterCab01"
locForm="0"
value="Питбуль (уровень 1)" />
<Item
id="fighterCab02"
locForm="0"
value="Доберман (уровень 2)" />
<Item
id="fighterCab03"
locForm="0"
value="Полис (уровень 3)" />
<Item
id="bigfootCab01"
locForm="0"
value="Кабина Бигфута (уровень 1)" />
<Item
id="bigfootCab02"
locForm="0"
value="Кабина Бигфута (уровень 2)" />
<Item
id="bigfootCab03"
locForm="0"
value="Кабина Бигфута (уровень 3)" />
<Item
id="bigfootCargo01"
locForm="0"
value="Кузов Бигфута" />
<Item
id="Bigfoot01"
locForm="0"
value="Бигфут" />
<Item
id="Bigfoot02"
locForm="0"
value="Бигфут" />
<Item
id="Bigfoot03"
locForm="0"
value="Бигфут" />
<string
id="Fighter01_diz"
value="Эта необычно выглядящая модель несет на себе достаточно вооружения, чтобы представлять опасность и сама по себе. А учитывая, что бандиты редко нападают поодиночке..." />
<string
id="Bigfoot01_diz"
value="Легкобронированный автомобиль высокой проходимости. Может нести на себе довольно неплохое вооружение, а в сочетании с проходимостью и маневренностью может представлять собой довольно серьёзную угрозу." />
<Object
Name="TheApple"
Belong="1110"
Prototype="r5m1_Apple"
Pos="3611.704 367.524 880.792"
PointOfViewInInterface="50.000 50.000 50.000"
CaravanLocations=""
CaravanPaths=""
TreasureLocations="DynKlad_loc_1 DynKlad_loc_2"
ReachLocations=""
DestroyLocations="InfectionZoneZ1"
IsSellingDrugs="0"
IsBuyingDrugs="1">
<Object
Name="TheApple_Shop"
Belong="1110"
Prototype="shop">
</Object>
<Object
Name="TheApple_Workshop"
Belong="1110"
Prototype="workshop">
<CabinsAndBaskets>
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
</CabinsAndBaskets>
<Vehicles>
<Item
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
</Item>
</Vehicles>
</Object>
<Object
Name="TheApple_Bar"
Belong="1110"
Prototype="bar">
<Object
Name="TheApple_Bar_Barman"
Belong="1110"
Prototype="NPC"
ModelName="r2_man"
cfg="8"
NpcType="BARMAN"
SpokenCount="0" />
<Object
Name="TheApple_Bar_Ralf_NPC"
Belong="1110"
Prototype="NPC"
ModelName="r2_man"
skin="2"
cfg="314"
helloReplyNames="r5m1_Aplle_Bar_Ralf_1_N01"
SpokenCount="0" />
<Object
Name="TheApple_Bar_TreasureMan_NPC"
Belong="1110"
Prototype="NPC"
ModelName="r1_man"
cfg="58"
helloReplyNames="r5m1_TreasureMan_1_N01 r5m1_TreasureMan_2_N01"
SpokenCount="0" />
<Object
Name="TheApple_BuyerNarkota_NPC"
Belong="1110"
Prototype="NPC"
ModelName="r2_man"
skin="1"
cfg="132"
helloReplyNames="r5m1_BuyerNarkota_1_N01"
SpokenCount="0" />
</Object>
<Object
Name="TheApple_defend"
Belong="1110"
Prototype="location"
Pos="3678.537 377.436 938.897"
Radius="50.000"
Active="0" />
<Object
Name="TheApple_deploy"
Belong="1110"
Prototype="location"
Pos="3678.537 377.436 938.897"
Radius="50.000" />
<Object
Name="TheApple_enter"
Belong="1110"
Prototype="location"
Pos="3678.537 377.436 938.897"
Radius="96.112" />
<Parts>
<AttackTeam
present="no" />
</Parts>
<EntryPath />
<ExitPath />
</Object>
<CabinsAndBaskets>
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
</CabinsAndBaskets>
<CabinsAndBaskets>
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="scoutCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCab01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bugCargo01" />
<Item
Prototype="bigfootCab01" />
<Item
Prototype="bigfootCab02" />
<Item
Prototype="bigfootCab03" />
<Item
Prototype="bigfootCargo01" />
</CabinsAndBaskets>
<Vehicles>
<Item
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
</Item>
</Vehicles>
<Vehicles>
<Item
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
</Item>
<Item
PosX="6"
PosY="0"
Flags="16"
Prototype="Bigfoot"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bigfootCargo01" />
<CABIN
present="1"
Flags="16"
Prototype="bigfootCab01" />
<CHASSIS
present="1"
Flags="16"
Prototype="bigfootChassis" />
</Parts>
<Repository />
</Item>
</Vehicles>
"kto" писал(а):
4. Вставляем блок из буфера во ВСЕ servers.xml ВСЕХ карт вашей игры.
Для Меридиана это:
data\maps\r5m1\servers.xml
data\maps\r5m2\servers.xml
data\maps\r6m1\servers.xml
data\maps\r6m2\servers.xml
data\maps\sin\servers.xml
data\maps\menu\servers.xml (необязательно, только если хотите использовать в меню)
Для Махины:
data\maps\r1m1\servers.xml
data\maps\r1m2\servers.xml
data\maps\r1m3\servers.xml
data\maps\r1m4\servers.xml
data\maps\r2m1\servers.xml
data\maps\r2m2\servers.xml
data\maps\r3m1\servers.xml
data\maps\r3m2\servers.xml
data\maps\r4m1\servers.xml
data\maps\r4m2\servers.xml
data\maps\mainmenu\servers.xml (необязательно, только если хотите использовать в меню)
Если этого не сделать, на картах, в servers.xml которых модели непрописаны, вместо них будет выведен ящик.
Ну, наверное потому, что движёк считывает данные о местонахождении настроек моделей из servers.xml (основного, и тех что в картах)."Rusya_27" писал(а):
Мне вот всегда было интересно, если это автомобили, использоваться значит, в принципе, могут везде, дак почему бы их вместо этого просто не прописать в commonservers.xml?
"Rusya_27" писал(а):
bat13, ну у меня в моде v 1.2 половина новых моделей прописана только в commonservers.xml
Для того, чтобы движёк не грузил лишнюю информацию."Rusya_27" писал(а):
Или еще, как по твоему, из-за чего в servers карт не прописаны все стандартные автомобили?