как добавить боковую пистолет в крейсер

Форум Модификации для игр серии Ex Machina Вопросы по созданию модификаций
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сторона пистолет крейсер кабина 2



помочь

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
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Посмотрите как это сделано в других модификациях. Это самый быстрый способ.

__________!///_ _____
_________( @@ )_____
_______ooO-(_)-o o____
Пришёл, увидел, забанил. Ещё вопросы?


Если у Вас нет бана - это не Ваша заслуга - это наше упущение.
Уровень профиля от John
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как в КТО мод? что на самом деле вы имеете в виду ?

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
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Can you please leave original English text as well? This google-translated mess is painfully hard to read to be frank.
And your image link is broken, only preview is visible.

“Going outside is highly overrated.”
– Ernest Cline, Ready Player One
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Фото

What KTO mean? Other versions?

Very sorry about translation.

Добавлено:
Спойлер
<Prototype
Class = "Vehicle"
Name = "Cruiser"
ResourceType = "VEHICLE"
DiffRatio = "6.0"
MaxEngineRpm = "14000"
LowGearShiftLimit = "3000"
HighGearShiftLimit = "9000"

SteeringSpeed = "0.5"

HornSound = "ET_S_HORN05"
MinNotIdleRpm = "500"
IdleEngineSoundSpeed = "0.5"
EngineRpmForNormalSound = "3000"
DriftCoeff = "0.01"
DecisionMatrix = "vehiclemain.lua"

SteeringN = "3.0"
SteeringTime = "5.0"
ForMultiplayer="true"
HitForce = "150"
LookRadius = "250.0"
IntersectionRadius = "5.5"
TakingRadius = "30.0"
CameraHeight = "3.5"
CameraMaxDist = "15"
AdditionalWheelsHover = "0.1"
MassSize = "7 3 8"
MassTranslation = "0 -1.0 0"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"
WheelSpringCoeffSmall = "6000.0"
WheelSpringCoeffBig = "8000.0"
WheelUpDampingCoeff = "100.0f"
WheelDownDampingCoeff = "500.0f"
WheelSuspensionRange = "0.45"
WheelCriticalSuspensionDelta = "0.2"
AllowedRoles = "roleCheater roleSniper"

GadgetWeaponForDrop = "cooling_system_guns"
GadgetVehicleForDrop = "additional_stability"

Abstract = "true" >

<MainPartDescription id = "CHASSIS" partResourceType = "CRUISER_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "CRUISER_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_BIG_GUN_1" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG02" />
<PartDescription id="CABIN_GIANT_GUN" partResourceType = "GIANT_GUN" lpName = "LP_GIANT01" />
<PartDescription id="CABIN_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" />
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
<PartDescription id="BASKET_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="FAKE_BASKET" lpName = "LP_CAB01" />

</MainPartDescription>

<Parts>
<Part id = "CHASSIS" Prototype = "cruiserChassis" />
</Parts>

<Wheels>
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />
</Wheels>
</Prototype>



Спойлер
<Prototype
Class = "Chassis"
Name = "cruiserChassis"
ModelFile = "cruiserChassis"
ResourceType = "CRUISER_CHASSIS"
NodeScale = "1 1 1"
Mass = "200.0"

MaxHealth = "1000"
MaxFuel = "60"

Price = "40000"
RepairCoef = "50"

BrakingSound="ET_S_BRAKE01"
PneumoSound ="ET_S_PNEUMO_BRAKE01"
GearShiftSound="ET_S_GEAR_SHIFT01"
LoadPoints = "LP_CAB01" >
<GroupsHealth
Main = "10000"
/>
</Prototype>


Добавлено:
No one know ??

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара
kto said that you just need to look up mods made by other people with this kind of features and just do that same thing as they did.

Can you please ask your question in English one more time? I don't quite understand what you trying to do.

“Going outside is highly overrated.”
– Ernest Cline, Ready Player One
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My Question: How do I add Weapons on left and right (side gun)? I looked to KTO mod 4.0 and I try. Did not achieve a result

Спойлер
<Prototype

Class = "Vehicle"
Name = "enemyCruiser"
ResourceType = "VEHICLE"
BlastWave = "bigBlastWave"

DiffRatio = "4.0"
MaxEngineRpm = "5000"
LowGearShiftLimit = "1000"
HighGearShiftLimit = "2000"

SteeringSpeed = "0.9"

HornSound = "ET_S_HORN06"

DecisionMatrix = "vehiclemain.lua"

LookRadius = "200.0"
IntersectionRadius = "5.5"
TakingRadius = "30.0"

MassSize = "10 1 5"
MassTranslation = "0 -1.6 0"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"

Abstract = "true" >

<MainPartDescription id = "CHASSIS" partResourceType = "CRUISER_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "CRUISER_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_BIG_GUN_1" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG02" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="CRUISER_BASKET" lpName = "LP_BSK01" >
<PartDescription id="BASKET_BIG_GUN_0" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="BASKET_GIANT_GUN" partResourceType = "GIANT_GUN" lpName = "LP_GIANT01" />
<PartDescription id="BASKET_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" />
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
</PartDescription>
</MainPartDescription>

<Parts>
<Part id = "CHASSIS" Prototype = "cruiser_E_Chassis" />
</Parts>

<Wheels>
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />
</Wheels>
</Prototype>


Спойлер
<Prototype
Class = "Vehicle"
Name = "Cruiser"
ResourceType = "VEHICLE"

PressingForce = "2.0"

IsIntersecting = "true"
BlastWave = "bigBlastWave"

DiffRatio = "13.0"
MaxEngineRpm = "10000"
LowGearShiftLimit = "2500"
HighGearShiftLimit = "6500"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"

SteeringSpeed = "0.4"

CameraHeight = "6"
CameraMaxDist = "23"

HornSound = "ET_S_HORN06"

DecisionMatrix = "vehiclemain.lua"

LookRadius = "200.0"
IntersectionRadius = "9.0"
TakingRadius = "30.0"

DriftCoeff = "0.04"

MassSize = "4 4.5 12"
MassTranslation = "0 -1.9 0.5"

Abstract = "true" >

<MainPartDescription id = "CHASSIS" partResourceType = "KTO_CRUISER_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "KTO_CRUISER_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_BIG_GUN_1" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG02" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="KTO_CRUISER_BASKET" lpName = "LP_BSK01" >
<PartDescription id="BASKET_BIG_GUN_0" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="BASKET_GIANT_GUN" partResourceType = "GIANT_GUN" lpName = "LP_GIANT01" />
<PartDescription id="BASKET_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" />
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
</PartDescription>
</MainPartDescription>

<Parts>
<Part id = "CHASSIS" Prototype = "cruiserChassis" />
</Parts>

<Wheels>
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" steering = "correct" />
<Wheel Prototype = "cruiserWheel01r" steering = "correct" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />
<Wheel Prototype = "cruiserWheel01l" />
<Wheel Prototype = "cruiserWheel01r" />


</Wheels>
</Prototype>


Спойлер
<Prototype
Class = "Vehicle"
Name = "FighterMenu"
VisibleInEncyclopedia = "false"
ParentPrototype = "enemyCruiser">
<Parts>
<Part id = "CABIN" Prototype = "cruiser_E_Cab01" />
<Part id = "CABIN_BIG_GUN_1" Prototype = "kpvt02" />
<Part id = "BASKET" Prototype = "cruiser_E_Cargo03" />
<Part id = "BASKET_GIANT_GUN" Prototype = "rocketLauncher" />
<Part id = "BASKET_SIDE_GUN_0" Prototype = "mrakSideGun" />
</Parts>
</Prototype>


Добавлено:
kto, can you teach me ?

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
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Answer ?

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

Answer ?



1. Which HTA are you using?
2. Probably you need a loaddpoint... But i think there must be one, at least in HTA113.
3. <PartDescription id="BASKET_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" /> - this part is about side guns...
4. So.. try to change something and check it out ingame! :D
5. Check the BELAZ cargos, some of them has side guns

I've got balls of steel!
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I tried that . Very much . Did not work . Basket and cabin is different . But thank you I think I try again.

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

I tried that . Very much . Did not work . Basket and cabin is different . But thank you I think I try again.



Sure they are! I think in the "Cab" code, there is a code for side guns, try that. Not vehicle class, that you have posted here, a cabin class... em... You got it, i think :D

I've got balls of steel!
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vehicleparts.xml ?

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

vehicleparts.xml ?



YES! :good:

I've got balls of steel!
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