<?xml version="1.0" encoding="windows-1251" standalone="yes" ?>
<config
CommonTroopLife="false"
DoNotLoadMainmenuLevel="false"
FogOfWar="true"
IDDebug="0"
NPatchLevel="0.0"
StepMode="0"
U seCinematicUpdate="yes"
ai_bo_activate_coeff="0.02"
ai_bo_mass_size_coeff="1.0"
ai_clash_coeff="0.001"
ai_compositeobj_debug="0"
a i_enemies_ramming_damage_coeff="10"
ai_geomobjcollider_cfm="0.01"
ai_geomobjcollider_erp="0.2"
ai_geomobjcollider_mu="0.3"
ai_guns_d ebug="0"
ai_infection_debug="0"
ai_location_debug="0"
ai_min_frame_time="0.05"
ai_min_hit_velocity="40"
ai_mouse_debug="0"
ai_ob stacles_debug="0"
ai_passmap_debug="0"
ai_physicobject_debug="0"
ai_physicstep="0"
ai_physicstep_angulardamping="0.1"
ai_physicste p_cfm="0.0001"
ai_physicstep_erp="0.1"
ai_physicstep_lineardamping="0.1"
ai_physicstep_max_correcting_vel="10"
ai_physicstep_numiter ations="5"
ai_physicstep_surfacelayer="0.01"
ai_physicstep_w="1.0"
ai_player_weapons_damage_coeff="1.0"
ai_playerpassmap_debug="0"
a i_ragdoll_activate_force="5.0"
ai_ragdoll_mass_size_coeff="1.8"
ai_ragdoll_shell_coeff="12"
ai_ragdolljoints_cfm="0.0"
ai_ragdolljoi nts_erp="0.9"
ai_ragdolljoints_stopcfm="0.0"
ai_static_obstacles_enabled="true"
ai_team_debug="0"
ai_turntowheels_allowed="no"
ai_ tweak_vehicle_normals="yes"
ai_tweak_wheel_normals="yes"
ai_vehicle_stats="false"
ai_waypoint_debug="0"
ai_wheelcollider_cfm="1"
a i_wheelcollider_erp="0.8"
alphaTestInterface="1"
alphaTestWorld="105"
autoPlayVideo="true"
camHeight="20"
camInfo="false"
camSpe ed="400"
camcolradius="1"
campaign="c1"
cgDraw="false"
cinematicFadePeriod="1.00"
cinematic_spring_coeff="0.7"
clampCells="32"
c lipCursorWithinRenderWnd="true"
consoleScreenSize="0.5"
dbg_boolVar1="true"
dbg_boolVar2="false"
dbg_boolVar3="false"
dbg_doNotUpd ateAI="false"
dbg_floatVar1="0"
dbg_floatVar2="0.0"
dbg_floatVar3="0.0"
dbg_intVar1="0"
dbg_intVar2="0"
dbg_intVar3="0"
debugM ode="false"
defaultRadarScanRadius="500"
demoPlaybackSpeed="1000"
detShadowTexSz="512"
dsRender="true"
dsShadows="true"
esRender ="true"
esShadows="false"
fadingTimeBeforeNextMap="2.f"
firstLevel="r1m1"
fov="90.00"
g_antiAliasing="yes"
g_contourColor="255 0 0 255"
g_contourWidth="0.1"
g_drawReflectedModels="true"
g_drawReflectedTerrain="true"
g_drawRefractedModels="yes"
g_drawRefractedTe rrain="yes"
g_drawRoads="yes"
g_drawShores="yes"
g_drawSky="yes"
g_drawWater="yes"
g_drawWheelTraces="true"
g_forceWaterPSVersio n="0"
g_grassAlphatest="15"
g_grassDrawDist="100.00"
g_impostorThreshold="500"
g_postEffectBloom="1"
g_projectorsFarDist="3"
g_p s11_water_reflection_amount="0.012"
g_ps11_water_refraction_amount="0.014"
g_reflectionDrawDistModifier="3"
g_refractionDrawDistModifi er="1.0"
g_renderMeshesDebug="no"
g_shadowAlphaTest="1"
g_shadowBlur="true"
g_shadowBlurCoeff="15.00"
g_shadowDetailRadius="35.00"
g_s hadowFarDist="3"
g_shakeAngleAmplitude="0.3"
g_shakeLinearAmplitude="1.0"
g_shakeMinRange="20.0"
g_shoresDeep="3.0"
g_shores Elevation="2.0"
g_shoresMipBias="-2.5"
g_shoresOpaque="192"
g_shoresWidth="7.0"
g_showEffectsStats="no"
g_showProjectorsStats="no"
g_s howReflRefrMaps="no"
g_showShadowsStats="false"
g_stencilShadows="true"
g_stencilShadowsDebug="0"
g_switchCameraAllow="false"
g _texturesFilter="5"
g_transparencyValue="0.45"
g_transparentRadius="30"
g_twoSidedStencil="yes"
gammaBrightness="0.50"
gammaContra st="0.50"
gammaGamma="0.50"
guiFloatPrecision="2"
hasServers="true"
input_additionalKeyboardLayot="00000419"
input_baseKeyboardLay ot="00000409"
input_defaultInputLanguageBase="true"
intro="data\video\INTRO_RUS_FIELD.wmv"
levFileName="data\maps\r1m1.ssl"
lgtFlare s="false"
lgtHalos="true"
lgtRender="true"
lgtShadowTexSz="256"
lgtShadows="true"
loadFromGAM="yes"
loc_formsQuantity="2"
lock Vis="false"
lsFogStart="70"
lsIC="50"
lsOC="50"
lsShadows="true"
lsTau="5.0"
lsTransitionCFactor="0.35"
lsTransitionDevider="0 .65"
lsViewDistanceDivider="0.57"
lsWireframe="false"
mainMenuLevelName="data\maps\mainmenu.ssl"
markerColor0="0 255 0 0"
markerColor1="0 0 255 0"
markerColor10="255 128 0 0"
markerColor11="255 128 128 0"
markerColor12="206 0 206 0"
markerColor13="169 128 255 0"
markerColor14="188 84 54 0"
markerColor15="0 240 234 0"
markerColor2="255 0 0 0"
markerColor3="255 236 0 0"
markerColor4="17 174 0 0"
markerColor5="0 156 240 0"
markerColor6="179 0 0 0"
markerColor7="162 152 40 0"
markerColor8="148 158 167 0"
markerColor9="255 255 168 0"
maxAngle="1"
maxDist="350"
minAngle="0.2"
minDist="3"
minimapVisibilityRadius="512"
mouseMaxSensitivity="3"
mouseMinSensiti vity="0.5"
mus_Enable="true"
mus_Volume="71"
net_CheckVersion="yes"
net_Debug="0"
net_FarDistMax="4000"
net_FarDistMin="1500"
n et_GameName="New game"
net_LairDelayMax="5000"
net_LairDelayMin="1000"
net_Logging="0"
net_NearDistMax="2000"
net_NearDistMin="500"
net_Quality=" 1000"
net_SequenceSizeMax="50000"
net_SequenceSizeMin="3000"
net_TownDelayMax="5000"
net_TownDelayMin="1000"
net_TroopDelayMax="30 00"
net_TroopDelayMin="500"
pathToBelongsToLogos="data\models\BelongsToLogos.xml"
pathToCredits="data\if\dialogs\credits.xml"
pathTo DefaultKeyBindings="data\scripts\DefaultKeyBindings.lua"
pathToDialogs="data\if\diz\DialogsGlobal.xml"
pathToDynamicDialogs="data\if\diz \DynamicDialogsGlobal.xml"
pathToGlobProps="data\gamedata\GlobalProperties.xml"
pathToLevelInfo="data\if\diz\LevelInfo.xml"
pathToProf iles="data\profiles"
pathToQuestInfo="data\if\diz\QuestInfoGlobal.xml"
pathToSoilProps="data\tiles\TilesProps.xml"
pathToSplashes="dat a\if\ico\splashes.xml"
pathToUiIcons="data\if\ico\UiIcons.xml"
pathToUiStrings="data\if\strings\UiStrings.xml"
pathToUiWindows="data\i f\dialogs\UiWindows.xml"
profile="Игрок"
profileFileName="profile.xml"
r_allowPS20="yes"
r_allowPS20ForNV30="no"
r_behavior="80"
r _bpp="32"
r_compressedTextures="1"
r_d3dVersion="9"
r_depthBias="8"
r_depthBpp="24"
r_dxcursor="true"
r_enableFog="yes"
r_full Screen="true"
r_graphicalStats_Dip="yes"
r_graphicalStats_Dp="no"
r_graphicalStats_Fillrate="no"
r_graphicalStats_Fps="yes"
r_grap hicalStats_MemAlloc="no"
r_graphicalStats_MemOverhead="no"
r_graphicalStats_MemUsed="no"
r_graphicalStats_Tris="no"
r_height="768"
r _maxLights="8"
r_multiSamplesNum="0"
r_renderToNull="no"
r_renderZGuard="yes"
r_texLodBias="0.00"
r_waterInQuery="no"
r_waterQua lity="2"
r_width="1024"
selectOrigin="5"
shaderMacro0="MIN_MAG_FILTER Linear"
shaderMacro1="MIP_FILTER Linear"
shaderMacro2=""
shaderMacro3=""
shaderMacro4=""
shaderMacro5=""
shaderMacro6=""
shaderMacro7=""
skidDeltaSpeed="9."
s kidMinDist=".25"
skidOpaque="127"
skidTexName="data\fx\protectors\protector.tga"
skyIC="50"
skyOC="50"
smoothcamradius="8"
snd_2 dVolume="100"
snd_3dVolume="100"
snd_BitsPerSample="16"
snd_Enable="true"
snd_MaxSounds="64"
snd_SampleRate="44100"
snd_pathToMu sic="data\music\music.xml"
snd_pathToMusicBlocks="data\music\blocks\MusicBlocks.xml"
snd_pathToRadioSamples="data\sounds\radio\RadioSamp les.xml"
snd_pathToRadioSounds="data\sounds\radio\RadioSounds.xml"
snd_pathToSoundGroups="data\sounds\SoundGroups.xml"
snd_pathToSound s="data\sounds\sounds.xml"
snd_pathToTownAmbient="data\sounds\ambience\TownAmbience.xml"
ssRender="yes"
sunColorB="10"
sunColorG="40 "
sunColorR="100"
testShadowActualRenderToTexture="yes"
testShadowRenderToGrass="yes"
testShadowRenderToLandscape="yes"
testShadow RenderToRoad="yes"
testShadowRenderToTexture="yes"
timer_fixedtimestep="no"
timer_timestepvalue="40"
ttledObjectFadeoutTime="1000"
u i_codePageName="windows-1251"
ui_dblClickDelay="300"
ui_defaultWndAnimationHideAccel="0"
ui_defaultWndAnimationHideSpeed="10"
ui_def aultWndAnimationHideType="TO_RIGHT"
ui_defaultWndAnimationShowAccel="0"
ui_defaultWndAnimationShowSpeed="10"
ui_defaultWndAnimationSho wType="TO_LEFT"
ui_forceHieroglyphicFont="yes"
ui_pathToCharDictionary="data\if\fonts\charDictionary.xml"
ui_pathToFonts="data\if\font s\fonts.xml"
ui_pathToFrames="data\if\frames\frames.xml"
ui_pathToGameWindows="data\if\dialogs\GameWindows.xml"
ui_pathToLanguageTable ="data\if\fonts\LanguageTable.txt"
ui_pathToResource="data\if\strings\uiEditStrings.xml"
ui_pathToSchema="data\if\frames\uiSchema2.xml"
u i_pathToStrings="data\if\diz\strings.xml"
video00="data\video\logobuka.wmv"
video01="data\video\logotargem.wmv"
video02="data\video\IN TRO_RUS_FIELD.wmv"
video03=""
weather_AtmoRadius="20000.0"
weather_ConfigFile="data\Weather.xml"
weather_PathToTextures="data\weathe rTexs\" />
GraffyM писал(а):
4)Можно ли сделать что например при попадании пули в корпус показывается dds файл дак вот файл этот я изменить могу тоесть дырку от пули перемалевать могу а вот сделать так чтобы было 2 ддс файла с разными картинками дырки и чтобы они открывались через рандом тоесть или та или вторая или даже третяя (так как я дырок могу для разных случаев много нарисовать) я не могу! Дак вот! Помогите мне сделать так чтобы открывался один из нескольких вариантов или где это найти можно (где прописано)
GraffyM писал(а):
1)Где лежат звуковые файлы игры?
GraffyM писал(а):
Уж поверьте это очень просто (чтобы пули менялись) сделать! Ну а раскраску это другое дело...