"NOSSOBOT_2000" писал(а):
Марс нужно убрать из игры
"kto" писал(а):
Абсолютно бесполезное подобие на оружие.
"kto" писал(а):
посмотрим.
<Prototype
Class = "RocketVolleyLauncher"
Name = "mars01R"
ModelFile = "mars01L"
ResourceType = "SIDE_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "hurricane_rocket"
ExplosionType = "BLAST"
FiringEffect = "none"
Damage = "350"
FiringRate = "60"
GroupingAngle = "1"
FiringRange = "100"
FiringType = "Rocket"
Decal = "DC_GUN"
ApplyAffixes = "false"
WithAngleLimit = "false"
ActionDist = "1000"
CanBeUsedInAutogenerating = "0"
ChargeSize = "3"
RechargingTime = "7"
Durability = "400"
VisibleInEncyclopedia = "false"
IgnoreStopAnglesWhenFire = "true"
/>
<Prototype
Class = "RocketVolleyLauncher"
Name = "mars01L"
ModelFile = "mars01R"
ResourceType = "SIDE_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "hurricane_rocket"
ExplosionType = "BLAST"
FiringEffect = "none"
Damage = "350"
FiringRate = "60"
GroupingAngle = "1"
FiringRange = "100"
FiringType = "Rocket"
Decal = "DC_GUN"
ApplyAffixes = "false"
WithAngleLimit = "false"
ActionDist = "1000"
CanBeUsedInAutogenerating = "0"
ChargeSize = "3"
RechargingTime = "7"
Durability = "400"
VisibleInEncyclopedia = "false"
IgnoreStopAnglesWhenFire = "true"
/>
<Prototype
Class = "CompoundGun"
Name = "marsSideGun"
Price = "60000"
Decal = "DC_GUN"
ResourceType = "SIDE_GUN">
CanBeUsedInAutogenerating = "0"
ApplyAffixes = "false"
<Part id = "BASKET_SIDE_GUN_L" Prototype = "mars01L" />
<Part id = "BASKET_SIDE_GUN_R" Prototype = "mars01R" />
</Prototype>
<Prototype
Class = "RocketVolleyLauncher"
Name = "mars01R"
ModelFile = "mars01L"
ResourceType = "SIDE_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "hurricane_rocket"
ExplosionType = "BLAST"
FiringEffect = "none"
Damage = "350"
FiringRate = "60"
GroupingAngle = "1"
FiringRange = "100"
FiringType = "Rocket"
ApplyAffixes = "false"
WithAngleLimit = "false"
ActionDist = "1000"
CanBeUsedInAutogenerating = "0"
RecoilForce = "0"
ChargeSize = "3"
RechargingTime = "7"
Durability = "400"
VisibleInEncyclopedia = "false"
/>
<Prototype
Class = "RocketVolleyLauncher"
Name = "mars01L"
ModelFile = "mars01R"
ResourceType = "SIDE_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "hurricane_rocket"
ExplosionType = "BLAST"
FiringEffect = "none"
Damage = "350"
FiringRate = "60"
GroupingAngle = "1"
FiringRange = "100"
FiringType = "Rocket"
ApplyAffixes = "false"
WithAngleLimit = "false"
ActionDist = "1000"
CanBeUsedInAutogenerating = "0"
RecoilForce = "0"
ChargeSize = "3"
RechargingTime = "7"
Durability = "400"
VisibleInEncyclopedia = "false"
/>
<Prototype
Class = "CompoundGun"
Name = "marsSideGun"
Price = "60000"
Decal = "DC_ROKET"
ResourceType = "SIDE_GUN">
CanBeUsedInAutogenerating = "0"
ApplyAffixes = "false"
<Part id = "BASKET_SIDE_GUN_L" Prototype = "mars01L" />
<Part id = "BASKET_SIDE_GUN_R" Prototype = "mars01R" />
</Prototype>
<model
id="S_SHOOTING_MARS"
file="data\sounds\Shooting\SideGun\hail_shoot.wav"
group="GUNFIRE"
/>
"Aksel" писал(а):
P.S. Не только Марс нужно убрать, Зевс тоже лишнее оружие по-моему.
"kto" писал(а):
Решил полностью перелопатить генератор врагов.
Сделать его разнообразнее.
А то 2 сетапа на 1 машину - это скучно.
"Aksel" писал(а):
Это в смысле разные кузова/кабины /оружие?