"Aksel" писал(а):
"Apocalypse007" писал(а):
Надо бы назвать "Торнадо-Г", очень похожа внешне(ну почти, но суть та же)
Эх, если б новый "Свингфайр" выжигал всё в радиусе 4 га...
"Apocalypse007" писал(а):
"Aksel" писал(а):
Эх, если б новый "Свингфайр" выжигал всё в радиусе 4 га...
Ну торнадо может выпустить до 40 ракет подрят.
"kto" писал(а):
В модификации было переделано всё вооружение по инновационной методике. Теперь всё оружие имеет приблизительно одинаковый КПД в силу различных характеристик, но сильно отличается друг от друга методикой применения и/или ценой.
"kto" писал(а):
Вообще-то не мой текст.
"Aksel" писал(а):
Чего вы сразу завелись-то?
"kto" писал(а):
Если что забыл из обещанного - напомните.
"NOSSOBOT_2000" писал(а):
Скаута, Бойца, Охотника,
"NOSSOBOT_2000" писал(а):
Крейсера
"Sektor_Recon" писал(а):
Насколько критические ошибки выдает генератор? Сугубо из за "неудачной" конфигурации машины? Лечится перезапуском игры?
I FadingMsg.cpp[0199]15/10 00:11:11 Fading message: 'Нажмите (%1m), чтобы поднять груз'
E ComplexPhysicObj.cpp[1428]15/10 00:11:31 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 55291 prototype = 'Belaz04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 55291 prototype = 'Belaz04_E02'
E Gun.cpp[0866]15/10 00:11:32 Error: LoadPoint not found: LP_GUN for Mortar id = 188402 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of Mortar id = 188402 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of Mortar id = 188402 prototype = 'omega01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_GIANT01 for Vehicle id = 40973 prototype = 'Mirotvorec05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 40973 prototype = 'Mirotvorec05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 41030 prototype = 'Mirotvorec04_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 73845 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 73845 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 73845 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 89846 prototype = 'Mirotvorec02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 433849 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 433849 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24159 prototype = 'Ural04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 24159 prototype = 'Ural04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 24111 prototype = 'Belaz05_E01'
E Gun.cpp[0866]15/10 00:11:32 Error: LoadPoint not found: LP_GUN for Mortar id = 24075 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of Mortar id = 24075 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of Mortar id = 24075 prototype = 'omega01'
E Gun.cpp[0866]15/10 00:11:32 Error: LoadPoint not found: LP_GUN for Mortar id = 23974 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 23947 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 23947 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 23947 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_BIG02 for Vehicle id = 23947 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 23895 prototype = 'Belaz01_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 23800 prototype = 'Ural04_E01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23716 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 23700 prototype = 'Ural02_E01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23686 prototype = 'FlameThrowerMed'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23686 prototype = 'FlameThrowerMed'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 23662 prototype = 'Ural01_E02'
E Gun.cpp[0866]15/10 00:11:32 Error: LoadPoint not found: LP_GUN for Mortar id = 23638 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of Mortar id = 23638 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of Mortar id = 23638 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of Mortar id = 23638 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23577 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23577 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23577 prototype = 'fagot01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'cruiserCab01', lp = LP_BIG02 for Vehicle id = 23277 prototype = 'Cruiser03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'cruiserCargo01', lp = LP_BIG01 for Vehicle id = 23164 prototype = 'Cruiser01_E02'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of RocketLauncher id = 23147 prototype = 'big_swingfire01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23095 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:32 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_GIANT01 for Vehicle id = 23013 prototype = 'Hunter01_E02'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22787 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:32 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22787 prototype = 'fagot01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 20535 prototype = 'Belaz04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 20535 prototype = 'Belaz04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_GIANT01 for Vehicle id = 71148 prototype = 'Mirotvorec05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 71148 prototype = 'Mirotvorec05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 65541 prototype = 'Belaz04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 65541 prototype = 'Belaz04_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of Mortar id = 39050 prototype = 'bumblebee01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_GIANT01 for Vehicle id = 39076 prototype = 'Mirotvorec05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 39076 prototype = 'Mirotvorec05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 39292 prototype = 'Mirotvorec04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 39292 prototype = 'Mirotvorec04_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39379 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_GIANT01 for Vehicle id = 39403 prototype = 'Mirotvorec05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 39403 prototype = 'Mirotvorec05_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39483 prototype = 'elephant01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39483 prototype = 'elephant01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 39519 prototype = 'Ural05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39519 prototype = 'Ural05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39519 prototype = 'Ural05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 39628 prototype = 'Ural05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39628 prototype = 'Ural05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39628 prototype = 'Ural05_E02'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 39680 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 39739 prototype = 'Mirotvorec04_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 39876 prototype = 'Mirotvorec03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 39980 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39980 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 39980 prototype = 'Ural03_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40070 prototype = 'maxim01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 40100 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 40100 prototype = 'Ural03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 40100 prototype = 'Ural03_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of RocketLauncher id = 40164 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of RocketLauncher id = 40164 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of RocketLauncher id = 40164 prototype = 'hurricane01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 40207 prototype = 'Mirotvorec02_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40304 prototype = 'FlameThrowerMed'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40304 prototype = 'FlameThrowerMed'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40304 prototype = 'FlameThrowerMed'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40306 prototype = 'odin01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 40306 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 40298 prototype = 'Mirotvorec02_E02'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 40435 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of Mortar id = 40435 prototype = 'omega01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 40454 prototype = 'Belaz01_E02'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 40519 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of RocketLauncher id = 40521 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 57441 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 54596 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 54596 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 39003 prototype = 'Mirotvorec01_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39092 prototype = 'elephant01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCab01', lp = LP_BIG02 for Vehicle id = 39148 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'mirotvorecCargo01', lp = LP_GIANT01 for Vehicle id = 39148 prototype = 'Mirotvorec03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 39371 prototype = 'Belaz05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT02 for Vehicle id = 39371 prototype = 'Belaz05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT02 for Vehicle id = 39371 prototype = 'Belaz05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 39526 prototype = 'Ural04_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 39526 prototype = 'Ural04_E02'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 39601 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 39672 prototype = 'Belaz05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT02 for Vehicle id = 39672 prototype = 'Belaz05_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT02 for Vehicle id = 39672 prototype = 'Belaz05_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39753 prototype = 'odin01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39753 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_GIANT01 for Vehicle id = 39846 prototype = 'Belaz05_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39895 prototype = 'odin01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 39895 prototype = 'odin01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_BIG02 for Vehicle id = 39996 prototype = 'Belaz03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_BIG02 for Vehicle id = 40112 prototype = 'Belaz03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 40233 prototype = 'Belaz04_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of RocketLauncher id = 40283 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of RocketLauncher id = 40283 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of RocketLauncher id = 40283 prototype = 'hurricane01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 40429 prototype = 'Belaz04_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_BIG02 for Vehicle id = 155239 prototype = 'Hunter03_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 106594 prototype = 'maxim01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_BIG02 for Vehicle id = 136477 prototype = 'Hunter03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 38560 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38560 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38560 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCargo01', lp = LP_BIG02 for Vehicle id = 38560 prototype = 'Belaz02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 38722 prototype = 'Belaz02_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38722 prototype = 'Belaz02_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38722 prototype = 'Belaz02_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of Mortar id = 38782 prototype = 'bumblebee01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 38845 prototype = 'Belaz02_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38845 prototype = 'Belaz02_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML02 for Vehicle id = 38845 prototype = 'Belaz02_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'belazCab05', lp = LP_SML01 for Vehicle id = 38107 prototype = 'Belaz01_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 38135 prototype = 'elephant01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 38135 prototype = 'elephant01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 38135 prototype = 'elephant01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of Mortar id = 38150 prototype = 'bumblebee01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of Mortar id = 38150 prototype = 'bumblebee01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 38233 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 38229 prototype = 'Ural05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38229 prototype = 'Ural05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38229 prototype = 'Ural05_E01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 38370 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 38351 prototype = 'Ural05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38351 prototype = 'Ural05_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38351 prototype = 'Ural05_E01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 38531 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 38590 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38590 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 38590 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 38590 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24649 prototype = 'Ural04_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24591 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 24591 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG02 for Vehicle id = 24591 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 24591 prototype = 'Ural03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24526 prototype = 'Ural02_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 24491 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 24491 prototype = 'fagot01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24459 prototype = 'Ural02_E02'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 24430 prototype = 'omega01', modelName = omega01
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24401 prototype = 'Ural02_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCab01', lp = LP_BIG01 for Vehicle id = 24339 prototype = 'Ural02_E01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 24306 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of Mortar id = 24306 prototype = 'omega01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of Mortar id = 24306 prototype = 'omega01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'molokovozCab01', lp = LP_SML01 for Vehicle id = 24281 prototype = 'Molokovoz03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'molokovozCargo01', lp = LP_BIG01 for Vehicle id = 24281 prototype = 'Molokovoz03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'molokovozCab01', lp = LP_SML01 for Vehicle id = 24226 prototype = 'Molokovoz03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'molokovozCargo01', lp = LP_BIG01 for Vehicle id = 24226 prototype = 'Molokovoz03_E01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'uralCargo01', lp = LP_GIANT01 for Vehicle id = 24081 prototype = 'Ural01_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of RocketLauncher id = 23930 prototype = 'hurricane01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'molokovozCargo01', lp = LP_BIG01 for Vehicle id = 23838 prototype = 'Molokovoz03_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23324 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23324 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 23278 prototype = 'maxim01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'cruiserCab01', lp = LP_BIG02 for Vehicle id = 23085 prototype = 'Cruiser03_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'cruiserCab01', lp = LP_BIG02 for Vehicle id = 22982 prototype = 'Cruiser03_E01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 22773 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'without_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22727 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'useless_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22727 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22727 prototype = 'fagot01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'cruiserCargo01', lp = LP_BIG01 for Vehicle id = 22702 prototype = 'Cruiser01_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22673 prototype = 'FlameThrowerMed'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'cruiserCargo01', lp = LP_BIG01 for Vehicle id = 22652 prototype = 'Cruiser02_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 22609 prototype = 'FlameThrowerGiant'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'cruiserCargo01', lp = LP_BIG01 for Vehicle id = 22601 prototype = 'Cruiser01_E02'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 65906 prototype = 'elephant01'
E Gun.cpp[0866]15/10 00:11:39 Error: LoadPoint not found: LP_GUN for Mortar id = 38136 prototype = 'omega01', modelName = omega01
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of RocketLauncher id = 38344 prototype = 'hurricane01'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_GIANT01 for Vehicle id = 38743 prototype = 'Hunter01_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_GIANT01 for Vehicle id = 38028 prototype = 'Hunter01_E02'
E ComplexPhysicObj.cpp[1428]15/10 00:11:39 Error: LoadPoint not found! Model = 'hunterCab02', lp = LP_GIANT01 for Vehicle id = 38253 prototype = 'Hunter01_E01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'rusty_gun' for property 'Accuracy' of Mortar id = 38429 prototype = 'bumblebee01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of RocketLauncher id = 38552 prototype = 'hurricane01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 8408 prototype = 'maxim01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'with_laser_sight_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 8465 prototype = 'fagot01'
E Affix.cpp[0075]15/10 00:11:39 Error: attempt to apply affix 'excellent_gun' for property 'Accuracy' of PlasmaBunchLauncher id = 8465 prototype = 'fagot01'
I FadingMsg.cpp[0199]15/10 00:11:40 Fading message: 'Сейчас поживимся!'
Урал каб 03 - 2 биг гана.
Урал каб 04 - 1 биг ган.
Урал куз 03 - 1 биг ган + 1 гиант ган.
Урал куз 04 - 1 биг ган.
Белаз куз 04 - 2 гиант ган.
Белаз куз 05 - 1 гиант ган + 1 сайд ган.
Урал каб 03 - 1 биг ган.
Урал каб 04 - 2 биг гана.
Урал куз 03 - 1 биг ган.
Урал куз 04 - 1 биг ган + 1 гиант ган.
Белаз куз 04 - 1 гиант ган + 1 сайд ган.
Белаз куз 05 - 2 гиант ган.
"Sektor_Recon" писал(а):
То есть независимо от того, будет ли Вектор или Слон, при одной и той же конфигурации "кабина+кузов" будут появляться похожие враги?
"LV" писал(а):
kto, Может разным ракетным установкам сделать разную скорость полета ракеты? Ато получается что все установки стреляют одинаковыми ракетами которые кроме повреждений ничем не отличаются.
"kto" писал(а):
"LV" писал(а):
kto, Может разным ракетным установкам сделать разную скорость полета ракеты? Ато получается что все установки стреляют одинаковыми ракетами которые кроме повреждений ничем не отличаются.
Ребят, у кого есть время, потестите идею LV пожалуйста.
Может реально введём в мод.
"kto" писал(а):
Alex, можно попробовать настроить время наведения и время полёта оптимально.
"Alex" писал(а):
Свингфайр очень долго наводится, если его ракеты еще и не будут достигать цель, то от него совсем толку не будет. Охотник и Ураган имеют быструю систему наведения, с ними можно попробовать.
"kto" писал(а):
можно попробовать настроить время наведения и время полёта оптимально.
"StarT" писал(а):
Товарищи, ну или господа (не-знаю как к вам обращаться) - хрень вы несусветную городите! Время автозахвата цели в игре у ВСЕХ ракетниц ОДИНАКОВОЕ. Этот параметр относится не к характеристикам оружия - а к игровому интерфейсу. Изменяя его вы будете изменять время автозахвата у ВСЕХ ракетниц одновременно - по дефолту оно 1.5 секунды.
"kto" писал(а):
По видимому придётся либо уменьшать количество врагов в группах на некоторых картах, либо вводить ограничения на некоторое вооружение.
В Роще друидов очень мало места для маневра - просто заедают насмерть)