Нерон писал(а):
Люди помогите! Срочно!
Нерон писал(а):
Мда.
Нерон писал(а):
Так что, это невозможно?
Нерон писал(а):
>Никогда не делал моды, но очень хочу попробовать И у меня один вопрос: если я скину сейвы на флэшку и чёнить накосячу, переустановлю игру и загружу сейввы, они пойдут?
Нерон писал(а):
Я привык всё делать сам.)
kto писал(а):
калечить Вен
Нерон писал(а):
Так скажешь, где и что прописывать?
<Prototype
Class = "Vehicle"
Name = "Belaz"
ResourceType = "VEHICLE"
PressingForce = "2.0"
BlastWave = "bigBlastWave"
DiffRatio = "4.0"
MaxEngineRpm = "10000"
LowGearShiftLimit = "2500"
HighGearShiftLimit = "8500"
DestroyEffectPiercing = "ET_PS_VEH_EXP1_MED"
DestroyEffectBlast = "ET_PS_VEH_EXP2_MED"
DestroyEffectEnergy = "ET_PS_VEH_EXP3_MED"
DestroyEffectWater = "ET_PS_VEH_EXP2_MED"
SteeringSpeed = "0.4"
CameraHeight = "6"
CameraMaxDist = "23"
HornSound = "ET_S_HORN06"
DecisionMatrix = "vehiclemain.lua"
LookRadius = "200.0"
IntersectionRadius = "9.0"
TakingRadius = "30.0"
DriftCoeff = "0.04"
MassSize = "10 2 16"
MassTranslation = "0 -1.8 0.9"
Abstract = "true" >
<MainPartDescription id = "CHASSIS" partResourceType = "BELAZ_CHASSIS">
<PartDescription id = "CABIN" partResourceType = "BELAZ_CABIN" lpName = "LP_CAB01" >
<PartDescription id="CABIN_SMALL_GUN" partResourceType = "SMALL_GUN" lpName = "LP_SML01" />
<PartDescription id="CABIN_SMALL_GUN_1" partResourceType = "SMALL_GUN" lpName = "LP_SML02" />
<PartDescription id="CABIN_BIG_GUN_1" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<!-- <PartDescription id="CABIN_BIG_GUN_2" partResourceType = "BIG_GUN" lpName = "LP_BIG02" />-->
<PartDescription id = "CABIN_GIANT_GUN" partResourceType = "GIANT_GUN" lpName = "LP_GIANT01" />
</PartDescription>
<PartDescription id = "BASKET" partResourceType="BELAZ_BASKET" lpName = "LP_BSK01" >
<PartDescription id="BASKET_BIG_GUN_0" partResourceType = "BIG_GUN" lpName = "LP_BIG01" />
<PartDescription id="BASKET_BIG_GUN_1" partResourceType = "BIG_GUN" lpName = "LP_BIG02" />
<PartDescription id="BASKET_GIANT_GUN_0" partResourceType = "GIANT_GUN" lpName = "LP_GIANT" />
<PartDescription id="BASKET_GIANT_GUN" partResourceType = "GIANT_GUN" lpName = "LP_GIANT01" />
<PartDescription id="BASKET_SIDE_GUN_0" partResourceType = "SIDE_GUN" lpName = "LP_SIDE01L,LP_SIDE01R" />
<PartDescription id="BASKET_SPECIAL_WEAPON" partResourceType = "SPECIAL_WEAPON"/>
</PartDescription>
</MainPartDescription>
<Parts>
<Part id = "CHASSIS" Prototype = "belazChassis" />
</Parts>
<Wheels>
<Wheel Prototype = "belazWheel01L" steering = "correct" />
<Wheel Prototype = "belazWheel01R" steering = "correct" />
<Wheel Prototype = "belazWheel02L" />
<Wheel Prototype = "belazWheel02R" />
</Wheels>
</Prototype>
Name = "Belaz"
Name = "Belaz2"
<Prototype
Class = "Vehicle"
Name = "BelazForSale"
ParentPrototype = "Belaz"
VisibleInEncyclopedia = "true">
<Parts>
<Part id = "CABIN" Prototype = "belazCab01" />
<Part id = "BASKET" Prototype = "belazCargo01" />
</Parts>
</Prototype>
Name = "BelazForSale"
ParentPrototype = "Belaz"
Name = "Belaz2ForSale"
ParentPrototype = "Belaz2"
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />
<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />
<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>
<Repository />
</Item>
Prototype="BugForSale", Prototype="bugCargo01", Prototype="bugCab01" и Prototype="bugChassis"