"DarkSOul_56" писал(а):
Это ты так думаешь, просто некоторым лень отвечать и что-то проверять
"Rusya_27" писал(а):
Кто успешно перекидывал тачки из аркады в меридиан,
Не понимаю вопрос, как это В кабине или В шасси?"Rusya_27" писал(а):
у вас был ящик то ли в кабине, то ли в шасси?
"bat13" писал(а):
Ну, в принципе, ничего там сложного нет. У меня, например, с добавлением проблем не возникает:
http://www.youtube.com/watch?v=4J42pZg5M5s
http://www.youtube.com/watch?v=wztoKfpTYYw
Вообще-то он не в кабине, а на шасси, на лоадпоинте кабины (LP_CAB01)."Rusya_27" писал(а):
Этот ящик в кабине.
"Rusya_27" писал(а):
Решил все через ж... В animmodels первой в списке поставил модель "cub"
Вот написал подробную статью, хотел кинуть её в "Законченные статьи", но такого раздела больше нет."Valdik2013" писал(а):
Объясните пожалйста подробно как добавить в игру новое оружие с моделью и текстурами старого. А то попытался вроде все по инструкции сделал но игра материться стала и вылетела
<model
id="maxim01"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01.sam">
</model>
<model
id="maxim01"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01.sam">
</model>
<model
id="maxim01"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01.sam">
<model
id="maxim01"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01.sam">
</model>
<model
id="maxim02"
shadow="1"
windwavy="0"
file="data\models\guns\maxim02\maxim02.sam">
</model>
<model
id="maxim01gun"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01_gun.sam">
<action
name="MOVE1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MAXIM_FIRE_SOUND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="STAND1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MACHINEGUN_STAND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="maxim01gun"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01_gun.sam">
<action
name="MOVE1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MAXIM_FIRE_SOUND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="STAND1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MACHINEGUN_STAND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="maxim01gun"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01_gun.sam">
<action
name="MOVE1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MAXIM_FIRE_SOUND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="STAND1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MACHINEGUN_STAND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="maxim01gun"
shadow="1"
windwavy="0"
file="data\models\guns\sml_maxim01_gun.sam">
<action
name="MOVE1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MAXIM_FIRE_SOUND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="STAND1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MACHINEGUN_STAND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<model
id="maxim02gun"
shadow="1"
windwavy="0"
file="data\models\guns\maxim02\maxim02_gun.sam">
<action
name="MOVE1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MAXIM_FIRE_SOUND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
<action
name="STAND1">
<lp
id="LP_FIRE01"
effect_id="ET_PS_MACHINEGUN_STAND"
restartOnAnimationChange="1"
ImmediateRemove="0" />
</action>
</model>
<Item
id="cub"
file="data\models\AnimModels.xml" />
<Item
id="cub"
file="data\models\AnimModels.xml" />
<Item
id="cub"
file="data\models\AnimModels.xml" />
<Item
id="cub"
file="data\models\AnimModels.xml" />
<Item
id="maxim02"
file="data\models\AnimModels.xml" />
<Item
id="maxim02gun"
file="data\models\AnimModels.xml" />
<Item
id="maxim02"
file="data\models\AnimModels.xml" />
<Item
id="maxim02gun"
file="data\models\AnimModels.xml" />
<Prototype
Class = "PlasmaBunchLauncher"
Name = "maxim01"
ModelFile = "maxim01"
ResourceType = "SMALL_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "someLaserBeamGreen"
ExplosionType = "LASER"
FiringEffect = "none"
Damage = "65"
FiringRate = "90"
GroupingAngle = "0.3"
FiringRange = "800"
RecoilForce = "0"
FiringType = "Laser"
Price = "53200"
Decal = "DC_LASER"
ChargeSize = "35"
RechargingTime = "3"
Durability = "400"/>
<Prototype
Class = "PlasmaBunchLauncher"
Name = "maxim01"
ModelFile = "maxim01"
ResourceType = "SMALL_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "someLaserBeamGreen"
ExplosionType = "LASER"
FiringEffect = "none"
Damage = "65"
FiringRate = "90"
GroupingAngle = "0.3"
FiringRange = "800"
RecoilForce = "0"
FiringType = "Laser"
Price = "53200"
Decal = "DC_LASER"
ChargeSize = "35"
RechargingTime = "3"
Durability = "400"/>
<Prototype
Class = "PlasmaBunchLauncher"
Name = "maxim01"
ModelFile = "maxim01"
ResourceType = "SMALL_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "someLaserBeamGreen"
ExplosionType = "LASER"
FiringEffect = "none"
Damage = "65"
FiringRate = "90"
GroupingAngle = "0.3"
FiringRange = "800"
RecoilForce = "0"
FiringType = "Laser"
Price = "53200"
Decal = "DC_LASER"
ChargeSize = "35"
RechargingTime = "3"
Durability = "400"/>
<Prototype
Class = "PlasmaBunchLauncher"
Name = "maxim01"
ModelFile = "maxim01"
ResourceType = "SMALL_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "someLaserBeamGreen"
ExplosionType = "LASER"
FiringEffect = "none"
Damage = "65"
FiringRate = "90"
GroupingAngle = "0.3"
FiringRange = "800"
RecoilForce = "0"
FiringType = "Laser"
Price = "53200"
Decal = "DC_LASER"
ChargeSize = "35"
RechargingTime = "3"
Durability = "400"/>
<Prototype
Class = "PlasmaBunchLauncher"
Name = "maxim02"
ModelFile = "maxim02"
ResourceType = "SMALL_GUN"
NodeScale = "1 1 1"
Mass = "1.0"
BulletPrototype = "someLaserBeamGreen"
ExplosionType = "LASER"
FiringEffect = "none"
Damage = "65"
FiringRate = "90"
GroupingAngle = "0.3"
FiringRange = "800"
RecoilForce = "0"
FiringType = "Laser"
Price = "53200"
Decal = "DC_LASER"
ChargeSize = "35"
RechargingTime = "3"
Durability = "400"/>
<Object
Name="TheApple_Shop"
Belong="1110"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="kpvtS01" />
<Item
PosX="2"
PosY="0"
Flags="16"
Prototype="vulcan01" />
<Item
PosX="4"
PosY="0"
Flags="16"
Prototype="rapier01" />
</GunsAndGadgets>
</Object>
<Object
Name="TheApple_Shop"
Belong="1110"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="kpvtS01" />
<Item
PosX="2"
PosY="0"
Flags="16"
Prototype="vulcan01" />
<Item
PosX="4"
PosY="0"
Flags="16"
Prototype="rapier01" />
<Item
PosX="4"
PosY="0"
Flags="16"
Prototype="maxim02" />
</GunsAndGadgets>
</Object>
<Object
Name="TheApple_Shop"
Belong="1110"
Prototype="shop">
</Object>
<Object
Name="TheApple_Shop"
Belong="1110"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="maxim02" />
</GunsAndGadgets>
</Object>
<Object
Name="TheGloohoe_Shop"
Belong="1008"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="additional_fuel_tank" />
<Item
PosX="1"
PosY="0"
Flags="16"
Prototype="additional_durability" />
<Item
PosX="0"
PosY="1"
Flags="16"
Prototype="cooling_system_guns" />
</GunsAndGadgets>
</Object>
<Object
Name="TheGloohoe_Shop"
Belong="1008"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="additional_fuel_tank" />
<Item
PosX="1"
PosY="0"
Flags="16"
Prototype="additional_durability" />
<Item
PosX="0"
PosY="1"
Flags="16"
Prototype="cooling_system_guns" />
<Item
PosX="0"
PosY="1"
Flags="16"
Prototype="maxim02" />
</GunsAndGadgets>
</Object>
<Object
Name="TheGloohoe_Shop"
Belong="1008"
Prototype="shop">
</Object>
<Object
Name="TheGloohoe_Shop"
Belong="1008"
Prototype="shop">
<GunsAndGadgets>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="maxim02" />
</GunsAndGadgets>
</Object>
<Item id="vector01"
file="data\if\ico\InventoryDlg\weapon\vector01.dds"
file1="data\if\ico\InventoryDlg\weapon\vector01.dds"/>
<Item id="vector01"
file="data\if\ico\InventoryDlg\weapon\vector01.dds"
file1="data\if\ico\InventoryDlg\weapon\vector01.dds"/>
<Item id="vector01"
file="data\if\ico\InventoryDlg\weapon\vector01.dds"
file1="data\if\ico\InventoryDlg\weapon\vector01.dds"/>
<Item id="maxim02"
file="data\if\ico\InventoryDlg\weapon\maxim02.dds"
file1="data\if\ico\InventoryDlg\weapon\maxim02.dds"/>
<Item
id="maxim02"
locForm="0"
value="Максим МК2" />
<string
id="maxim02_diz"
value="Усовершенствованная модель малого импульсного лазера, отличается повышенной мощностью и скорострельностью." />
"bat13" писал(а):
Ну вот и всё. "Максим МК2" добавлен в игру. Теперь заходим в игру и проверяем:
Да всё просто."fdrdfed" писал(а):
как ты сделал 2,5D иконки?
"bat13" писал(а):
Для оружия, заходишь в магазин, выбираешь пушку, ждёшь, пока повернётся как тебе надо и делаешь скриншот:
Ну да, конечно, и так делаю в Меридиане всему оружию, кабинам и кузовам"fdrdfed" писал(а):
тоесть это ты сделал скрин и отфотошопил его?