kto MOD 4.04

Форум Административный раздел Системный раздел для главной Каталог файлов Модификации Ex Machina
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Аватара
Привет,
Игру купил на Стиме, английская версия.
Установка мода немного напрягла анус (ибо читать руководство к инсталляции и форум было лень) :)
Переименовал hma.exe на ExMachina.exe, удалил \НоваяПапка. Чтобы запустить со Стима, переименовал обратно в hma.exe, все пока работает.
Одна проблема, играю на харде, и грузовичок едет со скоростью 15 км/ч. Реалистичного тут мало, так как я на велосипеде быстрее в гору поднимаюсь. От чего так медленно? Задумка или глюк?
Аватара

"walkingCat" писал(а):


Одна проблема, играю на харде, и грузовичок едет со скоростью 15 км/ч. Реалистичного тут мало, так как я на велосипеде быстрее в гору поднимаюсь. От чего так медленно? Задумка или глюк?


Хоть на харде, хоть на бывалом - скорость будет такая же. Это просто первый двигатель, потом другие будут, мощнее.

Профиль уверенного водителя Белаза
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"Apocalypse007" писал(а):

"walkingCat" писал(а):


едет со скоростью 15 км/ч... От чего так медленно?


Это просто первый двигатель, потом другие будут, мощнее.


Гмм... Скорость 15 км/ч... А бак стоит? Горючка есть? С первым двигателем по-ровному до 40-ка должен разгоняться.
Аватара

"Carkiller" писал(а):

"Apocalypse007" писал(а):


Это просто первый двигатель, потом другие будут, мощнее.


Гмм... Скорость 15 км/ч... А бак стоит? Горючка есть? С первым двигателем по-ровному до 40-ка должен разгоняться.


Я и на втором (харлей) только 40-50 отжимаю. Бак есть и заправлен. Врать не буду "скорость" сильно напрягает, всравнении с дистанциями.
Аватара
Доброе время суток, ребят. При переходе по ссылке на скачивание выдаёт,что искомого файла не существует... Файл убрали с раздачи или это у меня руки кривые?
Аватара

"mixa93" писал(а):

Доброе время суток, ребят. При переходе по ссылке на скачивание выдаёт,что искомого файла не существует... Файл убрали с раздачи или это у меня руки кривые?


У тебя что-то, наверное. Я по первому посту щелкаю - у меня с яндекс диска все качает сразу норм. Только что проверил теста ради.

Моя база знаний по МОДДИНГУ и СТРУКТУРЕ движка Ex Machine Meridian113.
База знаний, на шару, качать всем
Спасибо ScorpyX, Myx, Wooffallo, Kto и другим, кто помогал мне тогда.
Аватара

"mixa93" писал(а):

Доброе время суток, ребят. При переходе по ссылке на скачивание выдаёт,что искомого файла не существует... Файл убрали с раздачи или это у меня руки кривые?



У меня скачивается

I've got balls of steel!
Аватара
Подскажите пожалуйста а как сделать мирные отношения со всеми группировками и бандами? :) (Зааранее спасибо)
Аватара
Где можно почитать про оружие (характеристики) и другие фичи, которые были добавлены с модом?
Аватара

"walkingCat" писал(а):

Где можно почитать про оружие (характеристики) и другие фичи, которые были добавлены с модом?


Тут нет таковых мест, всё читается по мере прохождения игры. Хар-ки можно глянуть в файлах игры.

Профиль уверенного водителя Белаза
Аватара

"Apocalypse007" писал(а):

"walkingCat" писал(а):

Где можно почитать про оружие (характеристики) и другие фичи, которые были добавлены с модом?


Нет таковых мест, всё читается по мере прохождения игры.



Ponyatno. Spasibo. А как найти караваны в которые нужно доставить сообщения, ибо карта не указывает. Я пытался кататься по местности, но не нашел. :( help
Аватара

"walkingCat" писал(а):


Ponyatno. Spasibo. А как найти караваны в которые нужно доставить сообщения, ибо карта не указывает. Я пытался кататься по местности, но не нашел. :( help


Плохо искал. Ездят как обычные ИП.

Профиль уверенного водителя Белаза
Аватара

"TheFaktor93" писал(а):

Только вот читерствовать неинтересно.


TheFaktor93, не интересно переться 2 часа от Глухого до Южного и потом от Южного до Глухого. Так я себе сделал денежку где-то 999999.
Просто для того чтобы двигатель купить новый и оружки всякие с Молоковозами :D
Аватара

"DEUSEM" писал(а):

TheFaktor93, не интересно переться 2 часа от Глухого до Южного и потом от Южного до Глухого.


Тогда 4.1 явно не для тебя будет.

Уровень профиля
Аватара
покатал сегодня в машину, - эх ностальгия. Кому надо, - могу скинуть файлы конфигурации 100% рабочие.

Аватара

"rayven" писал(а):

покатал сегодня в машину, - эх ностальгия. Кому надо, - могу скинуть файлы конфигурации 100% рабочие.


А до этого в танках сидел?)

Профиль уверенного водителя Белаза
Аватара
Я уже не могу, вылеты при переходах на локации. Раньше можно было потерпеть и на раз 3-5 все загружалось, но сейчас полный капец (с фатерлянда на либриум) не хочет грузиться. Самое странное, что я уже туда ездил через тонель и обратно, а сейчас вылетает. Лог сессии:

Спойлер
Код: Ctrl+A, Ctrl+C
      E PlayerPassMap.cpp[0139]07/07 05:13:30 Couldn't load player pass map from file data\maps\MainMenu\player_passmap.xml
I server.cpp[0813]07/07 05:13:30 AI: Loading GameObjects
E PrototypeInfo.cpp[0066]07/07 05:13:30 Error: invalid ResourceType: 'SUBMARINE' for prototype 'SubmarinaLive'
E PrototypeManager.cpp[0111]07/07 05:13:30 Error: No prototype 'arcadebelazCab01' registered
I server.cpp[0816]07/07 05:13:30 AI: Initializing VehicleGeneratorInfoCache
I server.cpp[0820]07/07 05:13:30 AI: Refreshing GameObjects
I server.cpp[0824]07/07 05:13:30 AI: Loading QuestStates
I QuestState.cpp[0904]07/07 05:13:30 Quest 'FindGomerA_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'Human1_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'Human1_Quest2' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'q_PWS1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'q_PWS2' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'q_PlaceWithSign' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r3m2_OracleMemory' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r3m1_LureMainDriud' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r3m1_ClearSanctuary' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r3m1_KnowAboutUluk' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r3m1_RescueUlukCivil' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'q_VisitDruid' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_Znaki2_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_HeadsHunterQuest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_OldDvigatel1_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_OldDvigatel2_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_FightFelix' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m2_ToLisaToMonastir' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m1_ArtAntipod_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m1_TakeNarcotics_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r2m1_KillGodFather_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_FindVerbInAR_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_FindVerbInSNG_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_TakeGeneralOfBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'FindGomerB_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'TraiderStorage_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'FreeExtremistLeader_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'KillExtremist_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'q_FindHusbent' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m3_BonnyAndKlideQuest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m3_ArchHelp' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m3_CrazyManQuest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_RideAcrossBase_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_GiveMoneyToBase_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_BombShahtsAtakBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_GetBomb_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_IntrigaOfMerMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_MoveCanistraToMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_OpenTunel_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m3_TW_OralceAboutAlien' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'd_PayWorkersMoney_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'WhereSigns_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'CombatInKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'BuyKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'Kollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'HelpRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'DestroyRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'Signs_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'koldunquest' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'koldunquest2' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'Kolizei_bitva' can be given now
I QuestState.cpp[0904]07/07 05:13:30 Quest 'r1m2_TW_BanAboutAlien' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'r1m3_DestroyOracle' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'WorkGiver_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'd_PunishBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'r1m1_Hospital_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'r1m1_Botanik_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'r1m1_FindBotanik_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'r1m1_DostavKazel_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'MikolaWork' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'killkreditor2' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'killkreditor' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'Buyer_Quest1' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'TalkWithFather_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'd_Lisa_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'FindBen_Quest' can be given now
I QuestState.cpp[0904]07/07 05:13:31 Quest 'd_SinFather_Quest' can be given now
I server.cpp[0826]07/07 05:13:31 AI: QuestStates loaded
I server.cpp[0828]07/07 05:13:31 AI: Loading DynamicScene
I DynamicScene.cpp[1470]07/07 05:13:31 Scene loading begin
E SimplePhysicObj.cpp[0414]07/07 05:13:31 Error: mass is too low: 0.000 for ParticleSplinter id = 9 prototype = 'particleSplinter'
E SimplePhysicObj.cpp[0414]07/07 05:13:31 Error: mass is too low: 0.000 for ParticleSplinter id = 10 prototype = 'particleSplinter'
I DynamicScene.cpp[1472]07/07 05:13:31 Scene loading end
I server.cpp[0837]07/07 05:13:31 AI: DynamicScene loaded
I server.cpp[0852]07/07 05:13:31 AI: Loading Triggers
E server.cpp[1242]07/07 05:13:31 Error: cannot open data\maps\MainMenuI server.cpp[0855]07/07 05:13:31 AI: Triggers loaded
I server.cpp[0857]07/07 05:13:31 AI: Loading Object Names
E ObjContainer.cpp[1104]07/07 05:13:31 Error: cannot open data\maps\MainMenu\object_names.xml
I server.cpp[0868]07/07 05:13:31 AI: Initing Player
I server.cpp[0888]07/07 05:13:31 Before first Update
E Gun.cpp[0866]07/07 05:13:31 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 186 prototype = 'mrak01L' name = 'BASKET_SIDE_GUN_L', modelName = mrak01L
E Gun.cpp[0866]07/07 05:13:31 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 187 prototype = 'mrak01R' name = 'BASKET_SIDE_GUN_R', modelName = mrak01R
I TruxxUiManager.cpp[1422]07/07 05:13:31 Game mode changed. Old mode = 2, new mode = 1
I server.cpp[0909]07/07 05:13:31 After first Update
I server.cpp[0911]07/07 05:13:31 AI: Finished Loading Server
I view32.cpp[1106]07/07 05:13:31 Load server end
I QuestInfo.cpp[0847]07/07 05:13:31 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml
I QuestInfo.cpp[0783]07/07 05:13:31 QuestInfo manager was inited successfully
I MsgManager.cpp[0391]07/07 05:13:31 Can't open file data\maps\MainMenu\strings.xml for read.
I GameUiManager.cpp[0303]07/07 05:13:31 Interface: is initializing...
I GameUiManager.cpp[0405]07/07 05:13:31 Interface: is clearing...
I GameUiManager.cpp[0495]07/07 05:13:31 Interface: is cleared successfully
I GameUiManager.cpp[0395]07/07 05:13:31 Interface: is inited successfully
I blockMusicManager.cpp[0199]07/07 05:13:31 BlockMusicManager: resetting
I gameimpulse.cpp[0618]07/07 05:13:31 Key bindings: unbind all is done
I gameimpulse.cpp[0618]07/07 05:13:31 Key bindings: unbind all is done
I gameimpulse.cpp[0324]07/07 05:13:31 Key bindings: were loaded successfully from file data/shaders/save/profiles/walkingcat\KeyBindings.lua
I gameimpulse.cpp[1222]07/07 05:13:31 Key bindings: were loaded from profile
I view32_loadsave.cpp[0047]07/07 05:13:34 Game loading: "data/shaders/save/profiles/walkingcat\saves\quick_00000002\maps" ...
I SplashWnd.cpp[0244]07/07 05:13:39 Start splashing 12
I TruxxUiManager.cpp[1422]07/07 05:13:39 Game mode changed. Old mode = 1, new mode = 0
I GameUiManager.cpp[0405]07/07 05:13:39 Interface: is clearing...
I GameUiManager.cpp[0495]07/07 05:13:39 Interface: is cleared successfully
I view32.cpp[1048]07/07 05:13:39 -- Loading Level: data\maps\r1m3.ssl --
I world.cpp[0132]07/07 05:13:39 ----------------------- World Loading
F landscape.cpp[1674]07/07 05:13:40 +- Enter function: Landscape::Load()
I landscape.cpp[1911]07/07 05:13:40 | ----------------------- Normal map loaded in: 0
I landscape.cpp[1920]07/07 05:13:40 | ----------------------- Tiles loaded in: 0
I landscape.cpp[1944]07/07 05:13:40 | ----------------------- ShoreLine loaded in: 0
F landscape.cpp[1944]07/07 05:13:40 +- Exit function: Landscape::Load()
I world.cpp[0169]07/07 05:13:40 ----------------------- Landscape loaded in: 0
I DataServer.cpp[0587]07/07 05:13:40 Loading Servers: data\maps\r1m3\servers.xml
E DraftModel.cpp[1002]07/07 05:13:41 Error: Couldn't load texture data\models\vehicles\dozer\shassis01_mt.dds for model shassis01.gam
E DraftModel.cpp[1002]07/07 05:13:47 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 05:13:47 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 05:13:47 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 05:13:47 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 05:13:47 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
I m3dapp.cpp[1336]07/07 05:13:48 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 05:13:48 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 05:13:48 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model baza_gun_01.gam
I m3dapp.cpp[1336]07/07 05:13:49 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 05:13:49 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 05:13:49 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model gun_01.gam
I m3dapp.cpp[1336]07/07 05:13:49 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 05:13:49 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 05:13:49 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model baza_gun_02.gam
I m3dapp.cpp[1336]07/07 05:13:49 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 05:13:49 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 05:13:49 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model gun_02.gam
I m3dapp.cpp[1336]07/07 05:13:49 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 05:13:49 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 05:13:49 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model shassis02.gam
I serverAnimatedModel.cpp[0630]07/07 05:13:49 ### Total time: 8580, GAM time: 8204
E serverSound.cpp[0293]07/07 05:13:49 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_WOODVEHICLEHIT'
E serverSound.cpp[0293]07/07 05:13:49 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_WOODVEHICLEHIT'
I DataServer.cpp[0587]07/07 05:13:49 Loading Servers: data\models\commonservers.xml
I world.cpp[0210]07/07 05:13:49 ----------------------- Servers loaded in: 0
I world.cpp[0338]07/07 05:13:49 LoadWorld begin...
I world.cpp[0350]07/07 05:13:49 %%%% read/parse xml: 0
I world.cpp[0362]07/07 05:13:49 %%%% read from xml: 0
I world.cpp[0444]07/07 05:13:50 %%%% link nodes: 0
I world.cpp[0220]07/07 05:13:50 ----------------------- Nodes loaded in: 0
I world.cpp[0228]07/07 05:13:50 ----------------------- Prefabs loaded in: 0
I world.cpp[0247]07/07 05:13:50 ----------------------- World loaded in: 0
Аватара
Ты распаковывал игру, или ставил патч совместимости?

"Viva el Rojo Amanecer!"
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"Aksel" писал(а):

Ты распаковывал игру, или ставил патч совместимости?


спасибо за редактирование, игра со стима, скачал мод 4.04 и установил сразу. Патч совместимости? Что это?
посмотрите этот лог, тут все еще хуже, вылетает не Анимированных объектах:
Код: Ctrl+A, Ctrl+C
      
---------------------------------------------- Log begins on Mon Jul 07 06:00:25 2014 ----------------------------------------------
I m3dapp.cpp[0088]07/07 06:00:25 Starting up...
I m3dapp.cpp[1498]07/07 06:00:25 ExMachina - release version release build v1.02 (Dec 21 2005 12:15:10)
I Stackwalker.cpp[0608]07/07 06:00:25 Stackwalker: log file name will be 'c:/program files (x86)/steam/steamapps/common/hard truck apocalypse/exceptions/dem_launcher.exe0032.log'
I Stackwalker.cpp[0609]07/07 06:00:25 Stackwalker: dump file name will be 'c:/program files (x86)/steam/steamapps/common/hard truck apocalypse/exceptions/dem_launcher.exe0032.dmp'
I Stackwalker.cpp[0610]07/07 06:00:25 Stackwalker: game log file name will be 'c:/program files (x86)/steam/steamapps/common/hard truck apocalypse/exceptions/dem_launcher.exe0032_game.log'
I m3dapp.cpp[1391]07/07 06:00:25 Path: C:\Program Files (x86)\Steam\steamapps\common\Hard Truck Apocalypse
I m3dapp.cpp[1392]07/07 06:00:25 Exe: C:\Program Files (x86)\Steam\steamapps\common\Hard Truck Apocalypse\DEM_launcher.exe
I m3dapp.cpp[1401]07/07 06:00:25 Windows version: 6.1.7601
I m3dapp.cpp[1410]07/07 06:00:25 Computer name: WALKINGCAT
I m3dapp.cpp[1430]07/07 06:00:25 Cpu: AuthenticAMD
I m3dapp.cpp[1434]07/07 06:00:25 Cpu clock: ~3392
I m3dapp.cpp[1459]07/07 06:00:25 Processor is mmx able
I m3dapp.cpp[1470]07/07 06:00:25 Physical memory: 4095 MB
I m3dapp.cpp[1471]07/07 06:00:25 Total memory: 4095 MB
I m3dapp.cpp[1472]07/07 06:00:25 Physical memory available: 4095 MB
I m3dapp.cpp[1473]07/07 06:00:25 Total memory available: 3696 MB
I m3dapp.cpp[2846]07/07 06:00:25 SetCodepage -- using codepage 1251 '1251 (ANSI - Cyrillic)'
I m3dapp.cpp[2154]07/07 06:00:25 NOTE! renderer is bind to dxrender9.dll
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Given device behavior: 80
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Confirmed device behavior: 80
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Description: AMD Radeon HD 7800 Series
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Driver: aticfx32.dll
I m3dapp.cpp[1336]07/07 06:00:25 d3d: VendorId: 0x1002
I m3dapp.cpp[1336]07/07 06:00:25 d3d: DeviceId: 0x6819
I m3dapp.cpp[1336]07/07 06:00:25 d3d: SubSysId: 0x23201787
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Revision: 0
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Driver version info:
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Product: 8
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Version: 17
I m3dapp.cpp[1336]07/07 06:00:25 d3d: SubVersion: 10
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Build: 1247
I m3dapp.cpp[1336]07/07 06:00:25 d3d: WHQLLevel: 0
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Texture max size: 16384x16384
I m3dapp.cpp[1336]07/07 06:00:25 d3d: Guard band: (-32768.000,-32768.000,32768.000,32768.000)
I m3dapp.cpp[1336]07/07 06:00:25 d3d: MaxTextureBlendStages: 8
I m3dapp.cpp[1336]07/07 06:00:25 d3d: MaxSimultaneousTextures: 8
I m3dapp.cpp[1336]07/07 06:00:25 d3d: MaxActiveLights: 10
I m3dapp.cpp[1336]07/07 06:00:25 d3d: MaxUserClipPlanes: 6
I m3dapp.cpp[1336]07/07 06:00:25 d3d: VertexShaderVersion: 0xfffe0300
I m3dapp.cpp[1336]07/07 06:00:26 d3d: PixelShaderVersion: 0xffff0300
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Geometry instancing: supported
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Depth bias supported: yes
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Slope-scale based depth bias supported: yes
I m3dapp.cpp[1336]07/07 06:00:26 d3d: HwRasterization: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: HwTnL: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: PureDevice: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: CubeMap: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: VolumeMap: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: TextureAddressCaps:
I m3dapp.cpp[1336]07/07 06:00:26 d3d: wrap: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: clamp: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: border: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Projective textures: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxPointSize: 256.000
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxPrimitiveCount: 5592405
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxVertexIndex: 16777215
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxStreams: 16
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxStreamsStride: 508
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxAnisotropy: 16
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxVertexBlendMatrices: 4
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxVertexBlendMatrixIndex: 8
I m3dapp.cpp[1336]07/07 06:00:26 d3d: FullScreenGamma: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: COLORWRITEENABLE: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MASKZ: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: BLENDOP: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: CLIPPLANESCALEDPOINTS: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: CLIPTLVERTS: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: TSSARGTEMP: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: DIRECTIONALLIGHTS: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: LOCALVIEWER: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: POSITIONALLIGHTS: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: TEXGEN: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: TWEENING: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Dp3: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Lerp: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: MaxNpatchTessellationLevel: 1.000
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query VCACHE support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query EVENT support: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query OCCLUSION support: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query TIMESTAMP support: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query TIMESTAMPDISJOINT support: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query TIMESTAMPFREQ support: true
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query PIPELINETIMINGS support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query INTERFACETIMINGS support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query VERTEXTIMINGS support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query PIXELTIMINGS support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query BANDWIDTHTIMINGS support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Query CACHEUTILIZATION support: false
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Creating or resetting the device
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Back buffer format: X8R8G8B8
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Depth/stencil buffer format: D24S8
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Stenciling: off
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Rgba textures format: DXT5
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Rgba no c. textures format: A8R8G8B8
I m3dapp.cpp[1336]07/07 06:00:26 d3d: RgbA textures format: DXT5
I m3dapp.cpp[1336]07/07 06:00:26 d3d: RgbA no c. textures format: A4R4G4B4
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Rt textures format: A8R8G8B8
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Shadow textures format: R5G6B5
I m3dapp.cpp[1336]07/07 06:00:26 d3d: Rt depth format: D16
I m3dapp.cpp[2206]07/07 06:00:26 NOTE! input is bind to input_di8.dll
I m3dapp.cpp[1938]07/07 06:00:26 NOTE! sound is bind to sound.dll
I m3dapp.cpp[1350]07/07 06:00:26 input: Joystick not found
I m3dapp.cpp[1343]07/07 06:00:26 snd: Max sound channels available: 128
I m3dapp.cpp[1343]07/07 06:00:26 snd: Sound is inited successfully
I font.cpp[0976]07/07 06:00:26 FontManager: fonts are loaded successfully
I gameimpulse.cpp[0288]07/07 06:00:27 Key bindings: were inited successfully
I view32.cpp[0705]07/07 06:00:27 --- Init Media ---
I GameUiManager.cpp[0303]07/07 06:00:27 Interface: is initializing...
I GameUiManager.cpp[1580]07/07 06:00:27 Interface: clearing resource infos ...
I GameUiManager.cpp[1491]07/07 06:00:27 Interface: loading resource infos ...
I GameUiManager.cpp[1603]07/07 06:00:27 Interface: loading resources ...
I GameUiManager.cpp[0395]07/07 06:00:27 Interface: is inited successfully
I LevelInfo.cpp[0806]07/07 06:00:27 Level infos were loaded successfully from file data\if\diz\LevelInfo.xml
I LevelInfo.cpp[0747]07/07 06:00:27 LevelInfoManager was inited successfully
I TruxxUiManager.cpp[0191]07/07 06:00:27 TruxxUiManager: was inited successfully
I gameimpulse.cpp[0618]07/07 06:00:28 Key bindings: unbind all is done
I gameimpulse.cpp[0324]07/07 06:00:28 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua
I gameimpulse.cpp[1194]07/07 06:00:28 Key bindings: were bind from defaults
I m3dapp.cpp[1808]07/07 06:00:28 ----------------------- Engine inited in: 0
I Profile.cpp[0602]07/07 06:00:28 Profile "walkingCat" set
I TruxxUiManager.cpp[1422]07/07 06:00:28 Game mode changed. Old mode = 3, new mode = 2
I SplashWnd.cpp[0244]07/07 06:00:28 Start splashing 11
I view32.cpp[1048]07/07 06:00:28 -- Loading Level: data\maps\mainmenu.ssl --
I world.cpp[0132]07/07 06:00:28 ----------------------- World Loading
F landscape.cpp[1674]07/07 06:00:28 +- Enter function: Landscape::Load()
I landscape.cpp[1911]07/07 06:00:28 | ----------------------- Normal map loaded in: 3
I landscape.cpp[1920]07/07 06:00:28 | ----------------------- Tiles loaded in: 81
I landscape.cpp[1944]07/07 06:00:28 | ----------------------- ShoreLine loaded in: 0
F landscape.cpp[1944]07/07 06:00:28 +- Exit function: Landscape::Load()
I world.cpp[0169]07/07 06:00:28 ----------------------- Landscape loaded in: 231
I DataServer.cpp[0587]07/07 06:00:28 Loading Servers: data\maps\MainMenu\servers.xml
I serverAnimatedModel.cpp[0630]07/07 06:00:33 ### Total time: 4509, GAM time: 4072
I DataServer.cpp[0587]07/07 06:00:33 Loading Servers: data\models\commonservers.xml
I world.cpp[0210]07/07 06:00:35 ----------------------- Servers loaded in: 6534
I world.cpp[0338]07/07 06:00:35 LoadWorld begin...
I world.cpp[0350]07/07 06:00:35 %%%% read/parse xml: 11
I world.cpp[0362]07/07 06:00:35 %%%% read from xml: 5
E PlayerPassMap.cpp[0139]07/07 06:00:35 Couldn't load player pass map from file data\maps\MainMenu\player_passmap.xml
I world.cpp[0444]07/07 06:00:35 %%%% link nodes: 21
I world.cpp[0220]07/07 06:00:35 ----------------------- Nodes loaded in: 48
I world.cpp[0228]07/07 06:00:35 ----------------------- Prefabs loaded in: 1
I world.cpp[0247]07/07 06:00:35 ----------------------- World loaded in: 7315
I world.cpp[0278]07/07 06:00:36 ----------------------- Roads loaded in: 415
I view32.cpp[1078]07/07 06:00:36 Load Server begin...
I TruxxUiManager.cpp[0974]07/07 06:00:36 Interface: is loaded successfully
I server.cpp[0789]07/07 06:00:36 AI: Loading Server...
I server.cpp[0796]07/07 06:00:36 AI: Loading Relationship
I Relationship.cpp[0134]07/07 06:00:36 File readed
I server.cpp[0801]07/07 06:00:36 AI: Loading SoilProps
I server.cpp[0804]07/07 06:00:37 AI: Loading ExternalPaths
I server.cpp[0807]07/07 06:00:37 AI: Loading PlayerPassMap
E PlayerPassMap.cpp[0139]07/07 06:00:37 Couldn't load player pass map from file data\maps\MainMenu\player_passmap.xml
I server.cpp[0813]07/07 06:00:37 AI: Loading GameObjects
E PrototypeInfo.cpp[0066]07/07 06:00:37 Error: invalid ResourceType: 'SUBMARINE' for prototype 'SubmarinaLive'
E PrototypeManager.cpp[0111]07/07 06:00:37 Error: No prototype 'arcadebelazCab01' registered
I server.cpp[0816]07/07 06:00:37 AI: Initializing VehicleGeneratorInfoCache
I server.cpp[0820]07/07 06:00:37 AI: Refreshing GameObjects
I server.cpp[0824]07/07 06:00:37 AI: Loading QuestStates
I QuestState.cpp[0904]07/07 06:00:37 Quest 'FindGomerA_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Human1_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Human1_Quest2' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'q_PWS1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'q_PWS2' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'q_PlaceWithSign' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r3m2_OracleMemory' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r3m1_LureMainDriud' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r3m1_ClearSanctuary' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r3m1_KnowAboutUluk' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r3m1_RescueUlukCivil' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'q_VisitDruid' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_Znaki2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_HeadsHunterQuest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_OldDvigatel1_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_OldDvigatel2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_FightFelix' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m2_ToLisaToMonastir' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m1_ArtAntipod_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m1_TakeNarcotics_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r2m1_KillGodFather_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_FindVerbInAR_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_FindVerbInSNG_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_TakeGeneralOfBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'FindGomerB_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'TraiderStorage_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'FreeExtremistLeader_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'KillExtremist_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'q_FindHusbent' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_BonnyAndKlideQuest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_ArchHelp' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_CrazyManQuest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_RideAcrossBase_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_GiveMoneyToBase_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_BombShahtsAtakBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_GetBomb_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_IntrigaOfMerMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_MoveCanistraToMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_OpenTunel_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_TW_OralceAboutAlien' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_PayWorkersMoney_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'WhereSigns_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'CombatInKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'BuyKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Kollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'HelpRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'DestroyRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Signs_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'koldunquest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'koldunquest2' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Kolizei_bitva' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m2_TW_BanAboutAlien' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m3_DestroyOracle' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'WorkGiver_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_PunishBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m1_Hospital_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m1_Botanik_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m1_FindBotanik_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'r1m1_DostavKazel_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'MikolaWork' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'killkreditor2' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'killkreditor' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'Buyer_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'TalkWithFather_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_Lisa_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'FindBen_Quest' can be given now
I QuestState.cpp[0904]07/07 06:00:37 Quest 'd_SinFather_Quest' can be given now
I server.cpp[0826]07/07 06:00:37 AI: QuestStates loaded
I server.cpp[0828]07/07 06:00:37 AI: Loading DynamicScene
I DynamicScene.cpp[1470]07/07 06:00:37 Scene loading begin
E SimplePhysicObj.cpp[0414]07/07 06:00:37 Error: mass is too low: 0.000 for ParticleSplinter id = 9 prototype = 'particleSplinter'
E SimplePhysicObj.cpp[0414]07/07 06:00:37 Error: mass is too low: 0.000 for ParticleSplinter id = 10 prototype = 'particleSplinter'
I DynamicScene.cpp[1472]07/07 06:00:37 Scene loading end
I server.cpp[0837]07/07 06:00:37 AI: DynamicScene loaded
I server.cpp[0852]07/07 06:00:37 AI: Loading Triggers
E server.cpp[1242]07/07 06:00:37 Error: cannot open data\maps\MainMenuI server.cpp[0855]07/07 06:00:37 AI: Triggers loaded
I server.cpp[0857]07/07 06:00:37 AI: Loading Object Names
E ObjContainer.cpp[1104]07/07 06:00:37 Error: cannot open data\maps\MainMenu\object_names.xml
I server.cpp[0868]07/07 06:00:37 AI: Initing Player
I server.cpp[0888]07/07 06:00:37 Before first Update
E Gun.cpp[0866]07/07 06:00:37 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 186 prototype = 'mrak01L' name = 'BASKET_SIDE_GUN_L', modelName = mrak01L
E Gun.cpp[0866]07/07 06:00:37 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 187 prototype = 'mrak01R' name = 'BASKET_SIDE_GUN_R', modelName = mrak01R
I TruxxUiManager.cpp[1422]07/07 06:00:37 Game mode changed. Old mode = 2, new mode = 1
I server.cpp[0909]07/07 06:00:37 After first Update
I server.cpp[0911]07/07 06:00:37 AI: Finished Loading Server
I view32.cpp[1106]07/07 06:00:37 Load server end
I QuestInfo.cpp[0847]07/07 06:00:37 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml
I QuestInfo.cpp[0783]07/07 06:00:37 QuestInfo manager was inited successfully
I MsgManager.cpp[0391]07/07 06:00:37 Can't open file data\maps\MainMenu\strings.xml for read.
I GameUiManager.cpp[0303]07/07 06:00:37 Interface: is initializing...
I GameUiManager.cpp[0405]07/07 06:00:37 Interface: is clearing...
I GameUiManager.cpp[0495]07/07 06:00:37 Interface: is cleared successfully
I GameUiManager.cpp[0395]07/07 06:00:37 Interface: is inited successfully
I blockMusicManager.cpp[0199]07/07 06:00:37 BlockMusicManager: resetting
I gameimpulse.cpp[0618]07/07 06:00:37 Key bindings: unbind all is done
I gameimpulse.cpp[0618]07/07 06:00:37 Key bindings: unbind all is done
I gameimpulse.cpp[0324]07/07 06:00:37 Key bindings: were loaded successfully from file data/shaders/save/profiles/walkingcat\KeyBindings.lua
I gameimpulse.cpp[1222]07/07 06:00:37 Key bindings: were loaded from profile
I view32_loadsave.cpp[0047]07/07 06:00:47 Game loading: "data/shaders/save/profiles/walkingcat\saves\quick_00000002\maps" ...
I SplashWnd.cpp[0244]07/07 06:00:53 Start splashing 12
I TruxxUiManager.cpp[1422]07/07 06:00:53 Game mode changed. Old mode = 1, new mode = 0
I GameUiManager.cpp[0405]07/07 06:00:53 Interface: is clearing...
I GameUiManager.cpp[0495]07/07 06:00:53 Interface: is cleared successfully
I view32.cpp[1048]07/07 06:00:53 -- Loading Level: data\maps\r1m3.ssl --
I world.cpp[0132]07/07 06:00:53 ----------------------- World Loading
F landscape.cpp[1674]07/07 06:00:53 +- Enter function: Landscape::Load()
I landscape.cpp[1911]07/07 06:00:53 | ----------------------- Normal map loaded in: 0
I landscape.cpp[1920]07/07 06:00:54 | ----------------------- Tiles loaded in: 0
I landscape.cpp[1944]07/07 06:00:54 | ----------------------- ShoreLine loaded in: 0
F landscape.cpp[1944]07/07 06:00:54 +- Exit function: Landscape::Load()
I world.cpp[0169]07/07 06:00:54 ----------------------- Landscape loaded in: 0
I DataServer.cpp[0587]07/07 06:00:54 Loading Servers: data\maps\r1m3\servers.xml
E DraftModel.cpp[1002]07/07 06:00:55 Error: Couldn't load texture data\models\vehicles\dozer\shassis01_mt.dds for model shassis01.gam
E DraftModel.cpp[1002]07/07 06:01:01 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 06:01:01 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 06:01:01 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 06:01:01 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 06:01:01 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
I m3dapp.cpp[1336]07/07 06:01:02 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 06:01:02 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 06:01:02 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model baza_gun_01.gam
I m3dapp.cpp[1336]07/07 06:01:03 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 06:01:03 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 06:01:03 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model gun_01.gam
I m3dapp.cpp[1336]07/07 06:01:03 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 06:01:03 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 06:01:03 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model baza_gun_02.gam
I m3dapp.cpp[1336]07/07 06:01:03 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 06:01:03 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 06:01:03 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model gun_02.gam
I m3dapp.cpp[1336]07/07 06:01:03 d3d: Cannot open data\models\vehicles\robot01\robot01_old.dds
I m3dapp.cpp[1336]07/07 06:01:03 d3d: texmap failed to load: data\models\vehicles\robot01\robot01_old.dds
E DraftModel.cpp[1002]07/07 06:01:03 Error: Couldn't load texture data\models\vehicles\robot01\robot01_old.dds for model shassis02.gam
I serverAnimatedModel.cpp[0630]07/07 06:01:03 ### Total time: 8861, GAM time: 8475
E serverSound.cpp[0293]07/07 06:01:03 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_WOODVEHICLEHIT'
E serverSound.cpp[0293]07/07 06:01:03 MusicServer: cannot read file: data\sounds\sounds.xml id = 'S_WOODVEHICLEHIT'
I DataServer.cpp[0587]07/07 06:01:03 Loading Servers: data\models\commonservers.xml
I world.cpp[0210]07/07 06:01:03 ----------------------- Servers loaded in: 0
I world.cpp[0338]07/07 06:01:03 LoadWorld begin...
I world.cpp[0350]07/07 06:01:03 %%%% read/parse xml: 0
I world.cpp[0362]07/07 06:01:04 %%%% read from xml: 0
I world.cpp[0444]07/07 06:01:04 %%%% link nodes: 0
I world.cpp[0220]07/07 06:01:04 ----------------------- Nodes loaded in: 0
I world.cpp[0228]07/07 06:01:04 ----------------------- Prefabs loaded in: 0
I world.cpp[0247]07/07 06:01:04 ----------------------- World loaded in: 0
I world.cpp[0278]07/07 06:01:05 ----------------------- Roads loaded in: 0
I view32.cpp[1078]07/07 06:01:05 Load Server begin...
I Reply.cpp[0415]07/07 06:01:05 Replies were loaded successfully from file data\if\diz\DialogsGlobal.xml
I Reply.cpp[0415]07/07 06:01:05 Replies were loaded successfully from file data\if\diz\DynamicDialogsGlobal.xml
I Reply.cpp[0343]07/07 06:01:05 RepliesManager was inited successfully
I GameUiManager.cpp[1603]07/07 06:01:05 Interface: loading resources ...
I ObjectsIcons.cpp[0198]07/07 06:01:06 ObjectsIcons::AddIcon warning - ico with id SpeedPointer already exists and wiil be replaced
I GameUiManager.cpp[1603]07/07 06:01:06 Interface: loading resources ...
I TruxxUiManager.cpp[0974]07/07 06:01:06 Interface: is loaded successfully
I server.cpp[0789]07/07 06:01:06 AI: Loading Server...
I server.cpp[0796]07/07 06:01:06 AI: Loading Relationship
I Relationship.cpp[0134]07/07 06:01:06 File readed
I server.cpp[0801]07/07 06:01:06 AI: Loading SoilProps
I server.cpp[0804]07/07 06:01:06 AI: Loading ExternalPaths
I server.cpp[0807]07/07 06:01:06 AI: Loading PlayerPassMap
I server.cpp[0813]07/07 06:01:06 AI: Loading GameObjects
E PrototypeInfo.cpp[0066]07/07 06:01:06 Error: invalid ResourceType: 'SUBMARINE' for prototype 'SubmarinaLive'
E PrototypeManager.cpp[0111]07/07 06:01:07 Error: No prototype 'arcadebelazCab01' registered
I server.cpp[0816]07/07 06:01:07 AI: Initializing VehicleGeneratorInfoCache
I server.cpp[0820]07/07 06:01:07 AI: Refreshing GameObjects
E VehiclePart.cpp[0138]07/07 06:01:08 Error: collision geom in vehicle part name = 'heavy_dot1' is not BOX
I server.cpp[0824]07/07 06:01:08 AI: Loading QuestStates
I QuestState.cpp[0904]07/07 06:01:08 Quest 'FindGomerA_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Human1_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Human1_Quest2' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'q_PWS1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'q_PWS2' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'q_PlaceWithSign' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r3m2_OracleMemory' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r3m1_LureMainDriud' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r3m1_ClearSanctuary' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r3m1_KnowAboutUluk' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r3m1_RescueUlukCivil' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'q_VisitDruid' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_Znaki2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_HeadsHunterQuest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_OldDvigatel1_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_OldDvigatel2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_FightFelix' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m2_ToLisaToMonastir' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m1_ArtAntipod_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m1_TakeNarcotics_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r2m1_KillGodFather_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_FindVerbInAR_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_FindVerbInSNG_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_TakeGeneralOfBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'FindGomerB_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'TraiderStorage_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'FreeExtremistLeader_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'KillExtremist_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'q_FindHusbent' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_BonnyAndKlideQuest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_ArchHelp' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_CrazyManQuest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_RideAcrossBase_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_GiveMoneyToBase_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_BombShahtsAtakBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_GetBomb_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_IntrigaOfMerMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_MoveCanistraToMinin_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_OpenTunel_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_TW_OralceAboutAlien' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_PayWorkersMoney_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'WhereSigns_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'CombatInKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'BuyKollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Kollizey_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'HelpRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'DestroyRuins_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Signs_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'koldunquest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'koldunquest2' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Kolizei_bitva' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m2_TW_BanAboutAlien' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m3_DestroyOracle' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'WorkGiver_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_PunishBandits_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m1_Hospital_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m1_Botanik_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m1_FindBotanik_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'r1m1_DostavKazel_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'MikolaWork' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'killkreditor2' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'killkreditor' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'Buyer_Quest1' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'TalkWithFather_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_Lisa_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'FindBen_Quest' can be given now
I QuestState.cpp[0904]07/07 06:01:08 Quest 'd_SinFather_Quest' can be given now
I server.cpp[0826]07/07 06:01:08 AI: QuestStates loaded
I server.cpp[0828]07/07 06:01:08 AI: Loading DynamicScene
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object BASKET_SIDE_GUN_L of prototype hunter01L, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object BASKET_SIDE_GUN_R of prototype hunter01R, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object BASKET_SIDE_GUN_L of prototype mrak01L, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object BASKET_SIDE_GUN_R of prototype mrak01R, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Wanderer of prototype r1m1_CaravanBug01, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Wanderer of prototype r1m2_CaravanBug01, but an object with this name already exists!
E PhysicUnit.cpp[0678]07/07 06:01:08 Error: path name is empty for PhysicUnit id = 534 prototype = 'Human' name = 'Human65'
E PhysicUnit.cpp[0678]07/07 06:01:08 Error: path name is empty for PhysicUnit id = 535 prototype = 'Human2' name = 'Human23'
E PhysicUnit.cpp[0678]07/07 06:01:08 Error: path name is empty for PhysicUnit id = 536 prototype = 'Human3' name = 'Human010'
E PhysicUnit.cpp[0678]07/07 06:01:08 Error: path name is empty for PhysicUnit id = 537 prototype = 'Human' name = 'Human011'
E PhysicUnit.cpp[0678]07/07 06:01:08 Error: path name is empty for PhysicUnit id = 538 prototype = 'Human2' name = 'Human012'
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Object76483516 of prototype Breakable_Listvenoe3, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Object76483518 of prototype Breakable_Listvenoe3, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Object76483519 of prototype Breakable_Listvenoe3, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Tactic12 of prototype PendulumTeamTactic, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_1 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_2 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_3 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_4 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_5 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_6 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_7 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_8 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_9 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_10 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_11 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_1 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_2 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_3 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_4 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_5 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_6 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_7 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_8 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_9 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_10 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_11 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_1 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_2 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_3 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_4 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_5 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_6 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_7 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_8 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_9 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_10 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object r1m3_CaravanGlobalObject_Location_11 of prototype genericLocation, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Tactic14 of prototype TestTeamTactic, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Tactic14 of prototype TestTeamTactic, but an object with this name already exists!
E DynamicScene.cpp[1589]07/07 06:01:08 Attempting to load object Tactic12 of prototype PendulumTeamTactic, but an object with this name already exists!
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 104 prototype = 'mrak01L', modelName = mrak01L
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 105 prototype = 'mrak01R', modelName = mrak01R
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for MinePusher id = 9529 prototype = 'minePusher_1', modelName = minoYkladchiK
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for LocationPusher id = 9531 prototype = 'engineOilPusher', modelName = MasloRazliF
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9545 prototype = 'mrak01L' name = 'BASKET_SIDE_GUN_L', modelName = mrak01L
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9546 prototype = 'mrak01R' name = 'BASKET_SIDE_GUN_R', modelName = mrak01R
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9563 prototype = 'hunter01L' name = 'BASKET_SIDE_GUN_L', modelName = hunter01L
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9564 prototype = 'hunter01R' name = 'BASKET_SIDE_GUN_R', modelName = hunter01R
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9569 prototype = 'mrak01L' name = 'BASKET_SIDE_GUN_L', modelName = mrak01L
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 9570 prototype = 'mrak01R' name = 'BASKET_SIDE_GUN_R', modelName = mrak01R
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for BulletLauncher id = 529 prototype = 'boss03machinegun_left', modelName = boss03machinegun_left
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 530 prototype = 'boss03rocketlauncher_left', modelName = boss03rocketlauncher_left
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for BulletLauncher id = 532 prototype = 'boss03machinegun_right', modelName = boss03machinegun_right
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 533 prototype = 'boss03rocketlauncher_right', modelName = boss03rocketlauncher_right
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for BulletLauncher id = 550 prototype = 'boss03Cmachinegun_left', modelName = boss03machinegun_left
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 551 prototype = 'boss03Crocketlauncher_left', modelName = boss03rocketlauncher_left
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for BulletLauncher id = 553 prototype = 'boss03Cmachinegun_right', modelName = boss03machinegun_right
E Gun.cpp[0866]07/07 06:01:08 Error: LoadPoint not found: LP_GUN for RocketLauncher id = 554 prototype = 'boss03Crocketlauncher_right', modelName = boss03rocketlauncher_right
I server.cpp[0837]07/07 06:01:08 AI: DynamicScene loaded
I server.cpp[0852]07/07 06:01:08 AI: Loading Triggers
I server.cpp[0855]07/07 06:01:09 AI: Triggers loaded
I server.cpp[0857]07/07 06:01:09 AI: Loading Object Names
I server.cpp[0868]07/07 06:01:09 AI: Initing Player
I server.cpp[0888]07/07 06:01:09 Before first Update
I server.cpp[0909]07/07 06:01:09 After first Update
I server.cpp[0911]07/07 06:01:09 AI: Finished Loading Server
I view32.cpp[1106]07/07 06:01:09 Load server end
I QuestInfo.cpp[0847]07/07 06:01:09 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml
I QuestInfo.cpp[0783]07/07 06:01:09 QuestInfo manager was inited successfully
I GameUiManager.cpp[0303]07/07 06:01:09 Interface: is initializing...
I GameUiManager.cpp[0395]07/07 06:01:09 Interface: is inited successfully
I GlobalMapWnd.cpp[0157]07/07 06:01:09 Make control error: control mainmenu_ico is not found or incorrect type
I GlobalMapWnd.cpp[0203]07/07 06:01:09 GlobalMapWnd: error - fail to init because of a bad resource
I GameUiManager.cpp[1262]07/07 06:01:09 Interface: is loading
I TruxxUiManager.cpp[1198]07/07 06:01:09 TruxxUiManager loaded successfully
I GameUiManager.cpp[1315]07/07 06:01:09 Interface: was loaded successfully
I TruxxUiManager.cpp[1422]07/07 06:01:09 Game mode changed. Old mode = 0, new mode = 0
I view32_loadsave.cpp[0185]07/07 06:01:10 Game loaded: "data/shaders/save/profiles/walkingcat\saves\quick_00000002\maps"
I FadingMsg.cpp[0199]07/07 06:01:10 Fading message: 'Игра загружена: @fffed11b%1s'
I blockMusicManager.cpp[0185]07/07 06:01:10 BlockMusicManager: start playing new music: blockNum = 1, musicType = 0, name = 'block1_driving'
I ObjContainer.cpp[1278]07/07 06:01:17 Passing to map 'r2m1', location 'FromR1M3', angle = -1, immediate = 0
I DynamicQuest.cpp[0279]07/07 06:01:19 Dynamic quest id 9517 status changed to FORGOTTEN
I DynamicQuest.cpp[0324]07/07 06:01:19 Dynamic quest id 9517 removed
I DynamicQuest.cpp[0279]07/07 06:01:19 Dynamic quest id 9540 status changed to FORGOTTEN
I DynamicQuest.cpp[0324]07/07 06:01:19 Dynamic quest id 9540 removed
I DynamicQuest.cpp[0279]07/07 06:01:19 Dynamic quest id 177643 status changed to FORGOTTEN
I DynamicQuest.cpp[0324]07/07 06:01:19 Dynamic quest id 177643 removed
I PhysicObj.cpp[0313]07/07 06:01:19 Vehicle 'PlayerVehicle_0_0' id=164 passes to another map
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicObj.cpp[0313]07/07 06:01:19 Wheel '' id=17119 passes to another map
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicObj.cpp[0313]07/07 06:01:19 Wheel '' id=17116 passes to another map
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicObj.cpp[0313]07/07 06:01:19 Wheel '' id=17091 passes to another map
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I PhysicObj.cpp[0313]07/07 06:01:19 Wheel '' id=17090 passes to another map
I PhysicBody.cpp[1171]07/07 06:01:19 Object is visible in SetPassed...
I SplashWnd.cpp[0244]07/07 06:01:19 Start splashing 11
I TruxxUiManager.cpp[1422]07/07 06:01:19 Game mode changed. Old mode = 0, new mode = 0
I GameUiManager.cpp[0405]07/07 06:01:21 Interface: is clearing...
I GameUiManager.cpp[0495]07/07 06:01:21 Interface: is cleared successfully
I view32.cpp[1048]07/07 06:01:21 -- Loading Level: data\maps\r2m1.ssl --
I world.cpp[0132]07/07 06:01:21 ----------------------- World Loading
F landscape.cpp[1674]07/07 06:01:21 +- Enter function: Landscape::Load()
I landscape.cpp[1911]07/07 06:01:21 | ----------------------- Normal map loaded in: 50
I landscape.cpp[1920]07/07 06:01:22 | ----------------------- Tiles loaded in: 179
I landscape.cpp[1944]07/07 06:01:22 | ----------------------- ShoreLine loaded in: 0
F landscape.cpp[1944]07/07 06:01:22 +- Exit function: Landscape::Load()
I world.cpp[0169]07/07 06:01:22 ----------------------- Landscape loaded in: 638
I DataServer.cpp[0587]07/07 06:01:22 Loading Servers: data\maps\r2m1\servers.xml
E DraftModel.cpp[1002]07/07 06:01:24 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
E DraftModel.cpp[1002]07/07 06:01:24 Error: Couldn't load texture data\models\vehicles\belaz\cab01_mt.dds for model cargov1.gam
Аватара
Сейчас придёт kto и надаёт по шапке.

****

Ищи в поиске "патч совместимости". Попробуй установить его, или распакуй игру и поверх установи kto MOD.

"Viva el Rojo Amanecer!"
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