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Форум Модификации для игр серии Ex Machina Вопросы по созданию модификаций
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Аватара
GTRP, look at dat theme

"Не стоит прогибаться под изменчивый мир", - пел человек, который прогнулся.

Кто-то помог - поставь плюс в репутацию. Потерял пруфы :(
Аватара

"ololoid" писал(а):

GTRP, look at dat theme



СПС!!!!

Добавлено:
PosX = "4"
PosY = "0"
Flags = "16"

??????

Добавлено:

"GTRP" писал(а):

"ololoid" писал(а):

GTRP, look at dat theme



СПС!!!!

Добавлено:
PosX = "4"
PosY = "0"
Flags = "16"

??????


Спойлер

<Item
PosX="4"
PosY="0"
Flags="16"
Prototype="Ural ForSale"
P os ="0.00 0 111.522 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype=" uralC argo0 1_01" />

<CABIN
present="1"
Flags="16"
Prototype="uralCab01_01" />

<CHASSIS
present="1"
Flags="16"
Prototype="uralChassis" />
</Parts>

<Repository />
</Item>

not working??

Спойлер

<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>

<Item
PosX="1"
PosY="0"
Flags="16"
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="fakeCargo" />

<CABIN
present="1"
Flags="16"
Prototype="scoutCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="scoutChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

" uralC argo0 1_01"


Why are so many spaces there?
Try to start new game.

"Не стоит прогибаться под изменчивый мир", - пел человек, который прогнулся.

Кто-то помог - поставь плюс в репутацию. Потерял пруфы :(
Аватара

"GTRP" писал(а):

не работает

Добавлено:
как поставить автомобили на рынке?
how to put a vehicle on sale in town?


kosty-x17 писал.
Вам нужен dynamicscene.xml Вот пример:
Спойлер
Код: Ctrl+A, Ctrl+C
       <Item
PosX="4"
PosY="0"
Flags="16"
Prototype="Ural ForSale"
P os ="0.00 0 111.522 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype=" uralC argo0 1_01" />

<CABIN
present="1"
Flags="16"
Prototype="uralCab01_01" />

<CHASSIS
present="1"
Flags="16"
Prototype="uralChassis" />
</Parts>

<Repository />
</Item>

Спойлер
Скаут
Спойлер

Вен
Спойлер

Боец
Спойлер
Аватара

"ExMachinaFan" писал(а):

"GTRP" писал(а):

не работает

Добавлено:
как поставить автомобили на рынке?
how to put a vehicle on sale in town?


kosty-x17 писал.
Вам нужен dynamicscene.xml Вот пример:
Спойлер
Код: Ctrl+A, Ctrl+C
       <Item
PosX="4"
PosY="0"
Flags="16"
Prototype="Ural ForSale"
P os ="0.00 0 111.522 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype=" uralC argo0 1_01" />

<CABIN
present="1"
Flags="16"
Prototype="uralCab01_01" />

<CHASSIS
present="1"
Flags="16"
Prototype="uralChassis" />
</Parts>

<Repository />
</Item>



это же

<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>

<Item
PosX="1"
PosY="0"
Flags="16"
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="fakeCargo" />

<CABIN
present="1"
Flags="16"
Prototype="scoutCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="scoutChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>

^^^^^
не работает

Добавлено:
Также, какой лучше?
1.02 - 1.03

Which is better?
1.02 - 1.03

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

не работает

Добавлено:
как поставить автомобили на рынке?
how to put a vehicle on sale in town?


First, you should open dynamicscene.xml. This file is in the map folder(data/maps/r1m1) R1M1 is the first map. In dynamicscene.xml must be city prototype(TheTown). Then, you need to find the workshop of this city. Workshop solds cabins and baskets:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Object
Name="TheTown_Workshop"
Belong="1008"
Prototype="workshop">
<CabinsAndBaskets>
<Item
PosX="5"
PosY="0"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="0"
PosY="5"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="5"
PosY="5"
Flags="16"
Prototype="bugCargo03" />

<Item
PosX="0"
PosY="10"
Flags="16"
Prototype="bugCargo03" />

<Item
PosX="5"
PosY="10"
Flags="16"
Prototype="molokovozCargo01" />

<Item
PosX="0"
PosY="15"
Flags="16"
Prototype="molokovozCargo01" />

<Item
PosX="5"
PosY="15"
Flags="16"
Prototype="molokovozCargo02" />

<Item
PosX="0"
PosY="20"
Flags="16"
Prototype="molokovozCargo02" />

<Item
PosX="5"
PosY="40"
Flags="16"
Prototype="bugCab02" />

<Item
PosX="5"
PosY="20"
Flags="16"
Prototype="bugCab02" />

<Item
PosX="0"
PosY="45"
Flags="16"
Prototype="bugCab03" />

<Item
PosX="0"
PosY="25"
Flags="16"
Prototype="bugCab03" />

<Item
PosX="5"
PosY="45"
Flags="16"
Prototype="molokovozCab01" />

<Item
PosX="0"
PosY="50"
Flags="16"
Prototype="molokovozCab02" />

<Item
PosX="5"
PosY="50"
Flags="16"
Prototype="molokovozCab03" />

<Item
PosX="0"
PosY="55"
Flags="16"
Prototype="belazCab01" />

<Item
PosX="5"
PosY="25"
Flags="16"
Prototype="belazCab01" />

<Item
PosX="5"
PosY="55"
Flags="16"
Prototype="belazCab02" />

<Item
PosX="0"
PosY="60"
Flags="16"
Prototype="belazCab03" />

<Item
PosX="0"
PosY="30"
Flags="16"
Prototype="belazCab03" />

<Item
PosX="5"
PosY="60"
Flags="16"
Prototype="belazCab04" />

<Item
PosX="5"
PosY="30"
Flags="16"
Prototype="belazCab04" />

<Item
PosX="0"
PosY="70"
Flags="16"
Prototype="mirotvorecCab03" />

<Item
PosX="5"
PosY="70"
Flags="16"
Prototype="mirotvorecCab04" />

<Item
PosX="0"
PosY="35"
Flags="16"
Prototype="mirotvorecCab04" />

<Item
PosX="0"
PosY="75"
Flags="16"
Prototype="mirotvorecCab05" />

<Item
PosX="5"
PosY="35"
Flags="16"
Prototype="mirotvorecCab05" />

<Item
PosX="5"
PosY="80"
Flags="16"
Prototype="mirotvorecCargo03" />

<Item
PosX="0"
PosY="85"
Flags="16"
Prototype="mirotvorecCargo04" />

<Item
PosX="0"
PosY="40"
Flags="16"
Prototype="mirotvorecCargo04" />

<Item
PosX="5"
PosY="85"
Flags="16"
Prototype="mirotvorecCargo05" />

<Item
PosX="0"
PosY="65"
Flags="16"
Prototype="mirotvorecCargo05" />

<Item
PosX="0"
PosY="90"
Flags="16"
Prototype="belazCab05" />

<Item
PosX="0"
PosY="100"
Flags="16"
Prototype="uralCab04" />

<Item
PosX="5"
PosY="65"
Flags="16"
Prototype="uralCab04" />

<Item
PosX="5"
PosY="100"
Flags="16"
Prototype="uralCab05" />
</CabinsAndBaskets>

And after these lines, there are vehicles for sale:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>

You just need to copy the car lines, and edit it to your choice.
Workshop will look like this:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>

<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="ExampleForSale" Here should be the name for your car (BugForSale, Ural for sale, etc.)
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="ExampleCargo01" /> This is the name of car's basket (bugCargo, etc.)

<CABIN
present="1"
Flags="16"
Prototype="ExampleCab01" /> This is the name of a cabin

<CHASSIS
present="1"
Flags="16"
Prototype="ExampleChassis" /> And this is the name of chassis
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>

You may edit the code as you like. Also, if you want to sell Scout, you must edit the vehicles.xml file and add these lines of code:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Prototype
Class = "Vehicle"
Name = "ScoutForSale"
ParentPrototype = "Scout">
<Parts>
<Part id = "CABIN" Prototype = "scoutCab01" />
<Part id = "BASKET" Prototype = "fakeCargo" />
</Parts>
</Prototype>
Аватара

"Ocelotik1" писал(а):

"GTRP" писал(а):

не работает

Добавлено:
как поставить автомобили на рынке?
how to put a vehicle on sale in town?


First, you should open dynamicscene.xml. This file is in the map folder(data/maps/r1m1) R1M1 is the first map. In dynamicscene.xml must be city prototype(TheTown). Then, you need to find the workshop of this city. Workshop solds cabins and baskets:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Object
Name="TheTown_Workshop"
Belong="1008"
Prototype="workshop">
<CabinsAndBaskets>
<Item
PosX="5"
PosY="0"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="0"
PosY="5"
Flags="16"
Prototype="bugCargo02" />

<Item
PosX="5"
PosY="5"
Flags="16"
Prototype="bugCargo03" />

<Item
PosX="0"
PosY="10"
Flags="16"
Prototype="bugCargo03" />

<Item
PosX="5"
PosY="10"
Flags="16"
Prototype="molokovozCargo01" />

<Item
PosX="0"
PosY="15"
Flags="16"
Prototype="molokovozCargo01" />

<Item
PosX="5"
PosY="15"
Flags="16"
Prototype="molokovozCargo02" />

<Item
PosX="0"
PosY="20"
Flags="16"
Prototype="molokovozCargo02" />

<Item
PosX="5"
PosY="40"
Flags="16"
Prototype="bugCab02" />

<Item
PosX="5"
PosY="20"
Flags="16"
Prototype="bugCab02" />

<Item
PosX="0"
PosY="45"
Flags="16"
Prototype="bugCab03" />

<Item
PosX="0"
PosY="25"
Flags="16"
Prototype="bugCab03" />

<Item
PosX="5"
PosY="45"
Flags="16"
Prototype="molokovozCab01" />

<Item
PosX="0"
PosY="50"
Flags="16"
Prototype="molokovozCab02" />

<Item
PosX="5"
PosY="50"
Flags="16"
Prototype="molokovozCab03" />

<Item
PosX="0"
PosY="55"
Flags="16"
Prototype="belazCab01" />

<Item
PosX="5"
PosY="25"
Flags="16"
Prototype="belazCab01" />

<Item
PosX="5"
PosY="55"
Flags="16"
Prototype="belazCab02" />

<Item
PosX="0"
PosY="60"
Flags="16"
Prototype="belazCab03" />

<Item
PosX="0"
PosY="30"
Flags="16"
Prototype="belazCab03" />

<Item
PosX="5"
PosY="60"
Flags="16"
Prototype="belazCab04" />

<Item
PosX="5"
PosY="30"
Flags="16"
Prototype="belazCab04" />

<Item
PosX="0"
PosY="70"
Flags="16"
Prototype="mirotvorecCab03" />

<Item
PosX="5"
PosY="70"
Flags="16"
Prototype="mirotvorecCab04" />

<Item
PosX="0"
PosY="35"
Flags="16"
Prototype="mirotvorecCab04" />

<Item
PosX="0"
PosY="75"
Flags="16"
Prototype="mirotvorecCab05" />

<Item
PosX="5"
PosY="35"
Flags="16"
Prototype="mirotvorecCab05" />

<Item
PosX="5"
PosY="80"
Flags="16"
Prototype="mirotvorecCargo03" />

<Item
PosX="0"
PosY="85"
Flags="16"
Prototype="mirotvorecCargo04" />

<Item
PosX="0"
PosY="40"
Flags="16"
Prototype="mirotvorecCargo04" />

<Item
PosX="5"
PosY="85"
Flags="16"
Prototype="mirotvorecCargo05" />

<Item
PosX="0"
PosY="65"
Flags="16"
Prototype="mirotvorecCargo05" />

<Item
PosX="0"
PosY="90"
Flags="16"
Prototype="belazCab05" />

<Item
PosX="0"
PosY="100"
Flags="16"
Prototype="uralCab04" />

<Item
PosX="5"
PosY="65"
Flags="16"
Prototype="uralCab04" />

<Item
PosX="5"
PosY="100"
Flags="16"
Prototype="uralCab05" />
</CabinsAndBaskets>

And after these lines, there are vehicles for sale:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>

You just need to copy the car lines, and edit it to your choice.
Workshop will look like this:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>

<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="ExampleForSale" Here should be the name for your car (BugForSale, Ural for sale, etc.)
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="ExampleCargo01" /> This is the name of car's basket (bugCargo, etc.)

<CABIN
present="1"
Flags="16"
Prototype="ExampleCab01" /> This is the name of a cabin

<CHASSIS
present="1"
Flags="16"
Prototype="ExampleChassis" /> And this is the name of chassis
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>

You may edit the code as you like. Also, if you want to sell Scout, you must edit the vehicles.xml file and add these lines of code:
Спойлер
Код: Ctrl+A, Ctrl+C
      <Prototype
Class = "Vehicle"
Name = "ScoutForSale"
ParentPrototype = "Scout">
<Parts>
<Part id = "CABIN" Prototype = "scoutCab01" />
<Part id = "BASKET" Prototype = "fakeCargo" />
</Parts>
</Prototype>


Wow, your english is excellent. You must be proud. But where should I add the ScoutForSale on vehicles.xml?

Добавлено:
I tried what I can and I only see Bug for sale.. if i delete it still I see bug for sale.. if I add ScoutForSale (in vehicles.xml and dynamicscene.xml) it just won't show on the sale list.

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара
GTRP, d you loading save or starting new game?

"Не стоит прогибаться под изменчивый мир", - пел человек, который прогнулся.

Кто-то помог - поставь плюс в репутацию. Потерял пруфы :(
Аватара

Цитата:

I tried what I can and I only see Bug for sale.. if i delete it still I see bug for sale.. if I add ScoutForSale (in vehicles.xml and dynamicscene.xml) it just won't show on the sale list.

[/spoiler][/quote]
Could you show me the code in dynamicscene.xml?
What's the problem? ScoutForSale is a "prototype" for usual scout. Vehicles are usually sold only with cab and cargo.
In file vehicles.xml you should add this prototype.

Цитата:

This is the code. you may change it as you like.

Код: Ctrl+A, Ctrl+C
      
<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>


Let me explain you.
Спойлер
I have this in the file.
Код: Ctrl+A, Ctrl+C
      
<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="BugForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="bugCargo01" />

<CABIN
present="1"
Flags="16"
Prototype="bugCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="bugChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>

<Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="ScoutForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="fakeCargo" />

<CABIN
present="1"
Flags="16"
Prototype="scoutCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="scoutChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>

This the file dynamicscene.xml. As you can see, i have two vehicles on sale. ScoutForSale and BugForSale are weaponless protoypes of Scout and Bug. After you add this in workshop, you must write these lines where you want to:
Спойлер
Код: Ctrl+A, Ctrl+C
      
<Prototype
Class = "Vehicle" <--- This is the class. Keep it as it is.
Name = "ScoutForSale" <--- This is the the name of a car for sale.
ParentPrototype = "Scout"> <--- And this is a protoype of car
<Parts>
<Part id = "CABIN" Prototype = "raiderCab01" /> <---This is the cab that will appear on the car
<Part id = "BASKET" Prototype = "raiderCargo" /> <---This is the cargo that will appear on the car
</Parts>
</Prototype>

I can give you some screenshots of my Sowth town.

Добавлено:
GTRP, I can show you the code.
Спойлер
dynamicscene
Код: Ctrl+A, Ctrl+C
      <Vehicles>
<Item
PosX="0"
PosY="0"
Flags="16"
Prototype="RaiderForSale"
Pos="0.000 369.722 0.000">
<Parts>
<BASKET
present="1"
Flags="16"
Prototype="raiderCargo" />

<CABIN
present="1"
Flags="16"
Prototype="raiderCab01" />

<CHASSIS
present="1"
Flags="16"
Prototype="raiderChassis" />
</Parts>

<Repository />
</Item>
</Vehicles>
</Object>


Спойлер
And the vehicles.xml
Код: Ctrl+A, Ctrl+C
      <Prototype
Class = "Vehicle"
Name = "RaiderForSale"
ParentPrototype = "Raider">
<Parts>
<Part id = "CABIN" Prototype = "raiderCab01" />
<Part id = "BASKET" Prototype = "raiderCargo" />
</Parts>
</Prototype>

P.S raider is a scout-like car :)
P.P.S i hope it would help.
Аватара
Raider does not exist. It exists in Booster Mod. Which is for Windows XP. I dont know where is csotany..

Добавлено:
Here's it.. Scan it like however you wish..

http://speedy.sh/7qEQk/whatstheproblem.rar

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

Raider does not exist. It exists in Booster Mod. Which is for Windows XP. I dont know where is csotany..

Добавлено:
Here's it.. Scan it like however you wish..

http://speedy.sh/7qEQk/whatstheproblem.rar



Hmmm. I found your problem. it was in the vehicles.xml. You wrote Scoutforsale, but in dynamicscene.xml you wrote ScoutForSale. The game is sensitive to letters. So, if you want to sell ScoutForSale, you must write the same names in dynamicscene and vehicles.xml files.
I hope this would finally help you.
Аватара

"Ocelotik1" писал(а):

"GTRP" писал(а):

Raider does not exist. It exists in Booster Mod. Which is for Windows XP. I dont know where is csotany..

Добавлено:
Here's it.. Scan it like however you wish..

http://speedy.sh/7qEQk/whatstheproblem.rar



Hmmm. I found your problem. it was in the vehicles.xml. You wrote Scoutforsale, but in dynamicscene.xml you wrote ScoutForSale. The game is sensitive to letters. So, if you want to sell ScoutForSale, you must write the same names in dynamicscene and vehicles.xml files.
I hope this would finally help you.



Hah, no hope. I tried that already.

Добавлено:
Also - I'm running on Steam 1.03 version, does that make sense?

Добавлено:
Yet again, also - what is posX and posY?

Добавлено:
WHAT THE HELL?! I opened a new game..and. Here. Now I guess I know why.

The game does not change its settings all the time - I can start a new game to fix this problem, or purchase the Van inside the store so the hidden scout will pop up! Yays.

http://postimg.org/image/cet3l2gwh/

http://postimg.org/image/glf07sk5t/

Now that we fixed the major problem, there's one minor problem. What is up with the ScoutForSale name? I'll try to change it as 'Scout', in case anything happens.

Добавлено:
I tried to remove 'ForSale' from scout, the game responds with a crash.

Добавлено:


DONE!

Добавлено:
I'm trying to add vehicles to Glukhoe (Gloochoe), the father's house..but I'm getting a crash I dont know why..

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

Цитата:

Also - I'm running on Steam 1.03 version, does that make sense?


Nope.

Цитата:

Now that we fixed the major problem, there's one minor problem. What is up with the ScoutForSale name? I'll try to change it as 'Scout', in case anything happens.


The names of trucks are in data/gamedata/if/diz/model_names.xml
The descriptions are in data/gamedata/if/strings/uidescription.xml
Аватара
Ok, you should check The_Gloochoe

http://speedy.sh/JWz4S/help.rar

What's the problem?

Добавлено:
Wait - I think I found it, ParentPrototype is wrong?

Добавлено:
I fixed them, but it did not work.

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

Ok, you should check The_Gloochoe

http://speedy.sh/JWz4S/help.rar

What's the problem?


Always start a new game. Maybe this is the main problem. Also, what is your problem? crash? no cars in workshop?
Аватара
Game is crashing.

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

Game is crashing.


Uknown prototype for vehicle generator?
Спойлер
Код: Ctrl+A, Ctrl+C
      E PrototypeManager.cpp[0268]13/07 20:05:12 Error: cannot parse data/gamedata/gameobjects/Vehicles.xml ( Error reading Element value. )
E PrototypeManager.cpp[0111]13/07 20:05:12 Error: No prototype 'Scout01' registered
E VehiclesGenerator.cpp[0288]13/07 20:05:12 Error: Unknown vehicle prototype name 'Scout01' for vehicle generator
I m3dapp.cpp[2236]13/07 20:05:12 Assertion failed at e:\Builders\ExMachina\tmpBuildDir5084\truxx\Server\Objects\VehiclesGenerator.cpp:289
expression !"Critical error, see log"
Аватара
How may I fix that?

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
Аватара

"GTRP" писал(а):

How may I fix that?


I had the same problem. I didnt know how to fix it, but i usually backup the file. Just restore it(if you have backup). I am trying to fix it now.
Аватара
I dont see any problems with the Scout01, My game was working UNTIL I tried adding vehicles to "The_Gloohoe"

Добавлено:
I also added you on steam. My name is Cham.

I SPEAK ENGLISH!

Development in progress.

Van family series


Winchmaster
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